Description of problem: with that update some games crash or hang... (expedition 33,cyberpunk...) while some seem to work corectly (portal rtx) i've tried several proton version with same result before downgrading to the previous current version of the drivers (550.163.01). Everything work fine after the downgrade. i wasn't using the "all" metapackage, but i doubt that the lack of 32bits libraries is the culprit i however was already using the open dkms and initramfs options when i uprgaded Version-Release number of selected component (if applicable): 570.172.08 How reproducible: crash every launch on the affected game
i did not grabbed steam logs ,i should have, i know, but i'm short on time this weekend. i will run more test when next week...
just in case it's matter : i'm on X11 plasma and my gpu is a rtx 4070 after reinstalling version 570.172.08 i runned a few more test. Unlike bug 34512 (https://bugs.mageia.org/show_bug.cgi?id=34512) straight vulkan doesn't seem affected. Neither is dxvk apparently. But all VKD3D games i launched crashed. expedition 33 crash with an error message : the message is actually given by wine c++ runtime library " assertion failed! program:(path to the program) file: ../src-wine/dlls/winevulkan/loader.c line 392 expression: "!status" " in the steam log the first warning concerning vulkan is : "warn: OpenXR: Unable to get required Vulkan instance extensions size" i will attach the full log in case it's giving an hint to the problem
Created attachment 15052 [details] steam log of an exemple of crash
I confirm the bug. Probably linked to Bug 34514
CC: (none) => cyril.levet0780
CC: (none) => stephane.pontier
See Also: (none) => https://bugs.mageia.org/show_bug.cgi?id=34514
See Also: (none) => https://bugs.mageia.org/show_bug.cgi?id=34515
See the linked bugs. There is no doubt that this Nvidia update is flawed: > downgrading to the > previous current version of the drivers (550.163.01). > Everything work fine after the downgrade.
Assignee: bugsquad => kernelSee Also: (none) => https://bugs.mageia.org/show_bug.cgi?id=34512
revision 3 (570.172.08-3) in update testing have solved that issue. everything seem fine ... i think that at least this bug could be closed
(In reply to Didier Le Gloanic from comment #6) > revision 3 (570.172.08-3) in update testing have solved that issue. > everything seem fine ... which game? card? framerate?
CC: (none) => ghibomgx
(In reply to Giuseppe Ghibò from comment #7) i use X11,Plasma 5, my card is a rtx 4070 but i used to have a 3060 until recently so i lack a little bit a frame of reference. I also tend to limit the power to 160 W (default 200) with a little overclock (the goal is to undervolt, no other way on linux+nvidia). I use a 1080p monitor. I tested a variety of opengl, vulkan and the compatibility layers that use it (dxvk and vkd3d) : expedition 33, cyberpunk 77, portal rtx, supertuxkart, alien swarm... vkcube and glxspheres aswell No crash, freeze, or visual glitch that wasn't there before. When it's come to the framerate, i usually cap it at a rate depending of the game, usualy 60 for demanding games (those with ray tracing for example) and i haven't kept benchmark result of the previous driver... But something meaningfull is experimenting with cyberpunk 77's pathtracing (with dlss balanced, transformer model, limited power draw), performance seem at least as good as before. In fact, as far as i recall it seem improved with something like 45 to 50 fps most of the time in one of the most demanding area of the game, where i recall sometime dipping in the 30's last time i tested. When out of city centre the performance rise and even reach my frame cap. I only experimented a little with that card and never used a specific methodology to accurately evaluate it's performance, so my impressions are, of course, to be taken with a grain of salt. But anyway at that point it seem to me that we are talking of the performance quality of nvidia drivers themselves, not of the adequacy of the packages. I haven't encountered some of the bugs that others described, so all i could say is : this bug (vkd3d games crashing) doesn't affect my rig anymore , i haven't tested things i don't have much experience with like gpu hw video encoding or cuda for example, but what i did test work.
Don't have time to make more tests today, but I confirm that the 570.172.08-3 fixes startup crashes with my games too : Victoria 3, Crusader King 3. I can test other games this weekend.
Depends on: (none) => 34523
Closing
Resolution: (none) => FIXEDStatus: NEW => RESOLVED