New maintenance release going from 4.2.1 to 4.2.2 (no new feature, only bug fixes). Advisory: ========= Updated godot packages provide latest supported stable release This update provides Godot 4.2.2, the current latest patch release in the supported 4.2 branch. References: - https://godotengine.org/article/maintenance-release-godot-4-2-2/ SRPM in core/updates_testing: ============================= godot-4.2.2-1.mga9 RPMs in core/updates_testing: ============================= godot-4.2.2-1.mga9 godot-runner-4.2.2-1.mga9 --- We currently don't package any Godot 4 games or apps, so the Godot editor should be tested standalone, there's no package to test godot-runner with.
Mageia9, x64 Updated both packages OK. Tried out the godot interface and played about with the editor. Used the assets-lib tab. Downloaded the dragonbones plugin and tried to find out how to create the demo but got completely lost. Found a number of old .gd files but could not run them. This message appeared a few times: Error: Couldn't load project data at path ".". Is the .pck file missing? So, I guess the user has to do something to generate this file. $ ls dragonbones_demo assets/ demo.gd demo.tscn $ ls assets Dragon_ske.dbfactory Dragon_tex.png 龙_ske.json 龙_tex.png.import Dragon_ske.json Dragon_tex.png.import 龙_tex.json Dragon_tex.json 龙_ske.dbfactory 龙_tex.png What else can the untrained user do with this?
CC: (none) => tarazed25
That was just bad luck, this DragonBones addon is incorrectly set up by the user who made it. With the way it is currently installed within a pre-existing project, it skips installing the project.godot file which would make the demo a standalone project. I would suggest testing with any other asset that's from the "Project" category, installed from the Project Manager. For example, Kenney's "Starter Kit FPS".
OK, thanks Rémi. Downloaded that and tinkered with it without much of a clue. It presented as a bunch of flying platforms. Could alter perspectives and move things and add objects such as a high wall. So, the interface responded in some way. Saved the "project" and exited. $ ls testing/godot fonts/ objects/ scripts/ vector/ icon.png project.godot sounds/ weapons/ icon.png.import README.md splash-screen.png whatever/ LICENSE.md scenes/ splash-screen.png.import models/ screenshots/ sprites/ $ ls whatever control.tscn $ cd whatever $ cat control.tscn [gd_scene format=3 uid="uid://cw76jmncood0p"] [node name="Control" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="SubViewport" type="SubViewport" parent="."] I am assuming this is all OK. No errors or crashes anyway.
RH mageia x86_64 Install without issues Use Basic3Dstarter The example load well Install this packages fetch blender, so test if blender load, that is OK And that is all what I can test
Keywords: (none) => advisoryCC: (none) => andrewsfarmWhiteboard: (none) => MGA9-64-OK
Validating.
CC: (none) => sysadmin-bugsKeywords: (none) => validated_update
An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGAA-2024-0139.html
Resolution: (none) => FIXEDStatus: NEW => RESOLVED