Bug 22771 - Backport candidate: Godot 3.0.2
Summary: Backport candidate: Godot 3.0.2
Status: NEW
Alias: None
Product: Mageia
Classification: Unclassified
Component: Backports (show other bugs)
Version: 6
Hardware: All Linux
Priority: Normal enhancement
Target Milestone: ---
Assignee: QA Team
QA Contact:
Depends on:
Reported: 2018-03-14 11:57 CET by Rémi Verschelde
Modified: 2018-03-18 10:45 CET (History)
1 user (show)

See Also:
Source RPM: godot-3.0.2-1.mga6
Status comment:


Description Rémi Verschelde 2018-03-14 11:57:54 CET
As upstream maintainer of Godot Engine, I'd like to ship the new version 3.0.x as a backport to Mageia 6.

I'm not proposing it as an update as it's incompatible with projects made in Godot 2.x, and we currently ship 2.1.3 in Core Release (I will soon push 2.1.5 as an update candidate, once it's released).

RPMs in core/backports_testing:


SRPM in core/backports_testing:

Comment 1 Rémi Verschelde 2018-03-14 12:36:22 CET
Actually since Godot 3.x is not compatible with Godot 2.x games, and we ship some in Mageia 6 with an unversioned dependency on godot-runner, I've decided to rename to backport to "godot3" to prevent conflicts:

RPMs in core/backports_testing:


SRPM in core/backports_testing:


TO SYSADMINS: the packages in comment 0 should NOT be validated, they should be removed from backports_testing.
Comment 2 Herman Viaene 2018-03-15 11:59:14 CET
MGA6-32 on Dell Latitude D600 Mate
No installation issues
Launching godot3 from CLI gives:
Error: Could not obtain OpenGL3.3 context.
I will investigate this later on.

CC: (none) => herman.viaene

Comment 3 Herman Viaene 2018-03-18 10:45:19 CET
Hm, while on my desktop I get:
$ glxinfo | grep "OpenGL version"
OpenGL version string: 3.3.0 NVIDIA 340.106
on the old laptop with ATI graphics I get as OpenGL version 1.3.
Looks like this program does not work anymore on older HW ????

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