This is a backport proposal for the game Minilens, which is developed in Godot Engine (that we also backported recently and which is required by this package). RPM in core/backports_testing: ============================== minilens-1.2-1.mga5.noarch SRPM in core/backports_testing: =============================== minilens-1.2-1.mga5 Testing procedure: - Try running with "minilens" in a terminal or command launcher (should be in the $PATH by default) - Try running via the desktop entry - Play a bit to ensure that it seems functional - Play more if you like the game, I'm one of its devs ;)
Whiteboard: (none) => has_procedure
CC: (none) => alketii
To install.. # urpmi --searchmedia Backports minilens It should install everything it needs. Add "validated_backport" keyword when happy with it.
If it doesn't find the package you may first need to # urpmi.update "Core Backports Testing"
I've installed and played all tutorial levels of minilens without problems but there were some errors in the console that the devs may want to take a look at.
CC: (none) => mageia
Created attachment 7699 [details] minilens output with error messages
Thanks, the errors are not related to Mageia, it's potentially some non-critical errors in the game scripts or in the engine itself (it's just a bit verbose in the terminal output :)). It should not be blocking.
minilens mal-functions when it is being run from the command line here, see: http://www.shlomifish.org/Files/files/video/minilens-on-mgav5-lap-screencast.ogv my laptop specs are: «««««««« I also have an Acer Aspire 5738DZG laptop with the following specs: Intel Pentium(R) Dual-Core CPU T4300 @ 2.10GHz. (x86-64). ATI Mobility Radeon⢠HD 4570 (r700) 15.6â³ 3D HD LCD Screen. 3 GB Memory 320 GB Hard Disk Drive. âDVD Super Multi DL driveâ Acer Nplify⢠802.11b/g/n. » I'm using it with mga v5 x86-64 and Xfce and I cannot press most things on the minilens screen and the keyboard is ignored.
CC: (none) => shlomif
Thanks, it looks like a scaling issue of the UI elements. What's your screen resolution? From the video I infer something like 1366x768, is that it?
I'll look for a fix with the rest of the upstream team. Reported the issue upstream too: https://github.com/KOBUGE-Games/minilens/issues/80 (and found a new one while trying to reproduce yours: https://github.com/KOBUGE-Games/minilens/issues/79)
Assignee: qa-bugs => rverschelde
(In reply to Rémi Verschelde from comment #7) > Thanks, it looks like a scaling issue of the UI elements. What's your screen > resolution? From the video I infer something like 1366x768, is that it? Yes , correct: shlomif@lap:~/bin$ bash /home/shlomif/conf/trunk/shlomif-settings/home-bin-executables/bin/display-X-resolution dimensions: 1366x768 pixels (361x203 millimeters) shlomif@lap:~/bin$
@Shlomi: We fixed some bugs upstream related to screen resizing, could you try minilens-1.2-1.1.mga5 (or minilens-1.2-1.mga6) and see if it behaves better? http://svnweb.mageia.org/packages?view=revision&revision=1009749
(In reply to Rémi Verschelde from comment #10) > @Shlomi: We fixed some bugs upstream related to screen resizing, could you > try minilens-1.2-1.1.mga5 (or minilens-1.2-1.mga6) and see if it behaves > better? > > http://svnweb.mageia.org/packages?view=revision&revision=1009749 Sure - let me see.
(In reply to Shlomi Fish from comment #11) > (In reply to Rémi Verschelde from comment #10) > > @Shlomi: We fixed some bugs upstream related to screen resizing, could you > > try minilens-1.2-1.1.mga5 (or minilens-1.2-1.mga6) and see if it behaves > > better? > > > > http://svnweb.mageia.org/packages?view=revision&revision=1009749 > > Sure - let me see. Thanks! It is working much better now and I was able to complete the first, "Tutorial" pack. Not fully perfect but usable.
Thanks! Reassigning to QA then.
Assignee: rverschelde => qa-bugsSource RPM: minilens-1.2-1.mga5 => minilens-1.2-1.1.mga5
Installed the update minilens-1.2-1.1.mga5 and played the tutorial without problems. Also, produces less output in the console than previous version. When starting: ERROR: get_unique_ID: Method/Function Failed, returning: "" At: core/os/os.cpp:459. When loading the next level: ERROR: disconnect: Condition ' !s ' is true. At: core/object.cpp:1452.
Based on comments 12 and 14, I think it could be validated. The error messages in the console are just because Godot is a bit too verbose, those errors are for developers and not really relevant to users or for the gameplay.
Testing M5 x64. Installed as per comment 1 (thanks Claire): # urpmi --searchmedia Backports minilens ... rsync://distrib-coffee.ipsl.jussieu.fr/pub/linux/Mageia/distrib/5/x86_64/media/core/backports/godot-runner-2.0.1-1.mga5.x86_64.rpm rsync://distrib-coffee.ipsl.jussieu.fr/pub/linux/Mageia/distrib/5/x86_64/media/core/backports_testing/minilens-1.2-1.1.mga5.noarch.rpm gosod minilens-1.2-1.1.mga5.noarch.rpm godot-runner-2.0.1-1.mga5.x86_64.rpm o /var/cache/urpmi/rpms Paratoi... ############################################# 1/2: godot-runner ############################################# 2/2: minilens ############################################# Launched from both th command line & Games menu, 'minilens' slightly overflowed its window (cured by re-sizing it smaller) and seemed to work. Loads of errors at the console, considered unimportant. Based on earlier comments, validating this.
Keywords: (none) => validated_backportCC: (none) => lewyssmithWhiteboard: has_procedure => has_procedure MGA5-64-OK
minilens-1.2-1.1.mga5 moved to backports
Status: NEW => RESOLVEDCC: (none) => tmbResolution: (none) => FIXED