Bug 17282 - Warsow (1.51) doesn't start / Updaterequest to Warsow 2.1
: Warsow (1.51) doesn't start / Updaterequest to Warsow 2.1
Status: NEW
Product: Mageia
Classification: Unclassified
Component: RPM Packages
: 5
: x86_64 Linux
: Normal Severity: normal
: ---
Assigned To: QA Team
:
: https://www.warsow.gg/
: MGA5TOO MGA5-64-OK feedback
:
:
:
  Show dependency treegraph
 
Reported: 2015-12-03 21:08 CET by psyca
Modified: 2016-12-07 11:03 CET (History)
7 users (show)

See Also:
Source RPM: warsow-1.51-3.mga5.nonfree.src.rpm, warsow-data-1.51-1.mga5.nonfree.src.rpm
CVE:
Status comment:


Attachments
Here's my crash log from Cauldron when starting warsow 1.51 (12.63 KB, text/plain)
2016-11-08 07:06 CET, Kristoffer Grundström
Details
warsow.spec (3.09 KB, text/x-rpm-spec)
2016-11-19 06:37 CET, Kristoffer Grundström
Details

Description psyca 2015-12-03 21:08:35 CET
Description of problem:
If i try to start Warsow from the Mageia repo it crashes. I downloaded after that Warsow 2.0 from the Warsow page and it runs without problems.

Output:

Couldn't execute: default.cfg
Executing: config.cfg
Couldn't execute: autoexec.cfg
Hostname: localhost
IP: 127.0.0.1
Loading Steam module... Not found.
------- angel script initialization -------
Loading angelwrap module.
Initializing Angel Script
Initialization of angelwrap successful
------------------------------------
Game running at 62 fps. Server transmit at 20 pps
Opening TCP/IP socket: *:44444
Web server started on 0.0.0.0:44444
Opening TCP/IPv6 socket: *:44444
Web server started on [0000:0000:0000:0000:0000:0000:0000:0000]:44444
Console initialized.
Loading refresh module ref_gl... 
----- R_Init -----
Using libGL.so.1 for OpenGL...Display initialization
..Xrandr Extension Version 1.4
..XFree86-Xinerama Extension Version 1.1
..Got colorbits 24, depthbits 24, stencilbits 8
...setting fullscreen mode 1920x1080:

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: AMD Radeon R7 200 Series                            
GL_VERSION: 4.5.13397 Compatibility Profile Context 15.20.1046
GL_SHADING_LANGUAGE_VERSION: 4.40
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
GLXW_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control 
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS: 8
GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_MAX_ANISOTROPY: 16
GL_MAX_VARYING_FLOATS: 128
GL_MAX_VERTEX_UNIFORM_COMPONENTS: 16384
GL_MAX_VERTEX_ATTRIBS: 29
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 16384

mode: 1920x1080, fullscreen, widescreen
picmip: 0
texturemode: GL_LINEAR_MIPMAP_LINEAR
anisotropic filtering: 4
vertical sync: disabled
multitexture: enabled
vertex_buffer_object: enabled
draw_range_elements: enabled
framebuffer_object: enabled
framebuffer_blit: enabled
texture_compression: disabled
texture_edge_clamp: enabled
texture_filter_anisotropic: enabled
texture_cube_map: enabled
bgra: enabled
depth_texture: enabled
shadow: enabled
texture_non_power_of_two: enabled
draw_instanced: enabled
instanced_arrays: enabled
half_float_vertex: enabled
get_program_binary: disabled
vertex_shader: enabled
fragment_shader: enabled
shader_objects: enabled
shading_language_100: enabled
GLSL: enabled
GLSL130: enabled
gpu_memory_info: disabled
meminfo: enabled
swap_control: enabled

Video memory information:
total memory free in the pool: (VBO:832, Tex:832, RBuf:832) MB
largest available free block in the pool: (V:725, Tex:832, RBuf:725) MB
total auxiliary memory free: (VBO:1856, Tex:1856, RBuf:1856) MB
largest auxiliary free block: (VBO:19, Tex:19, RBuf:19) MB
Cannot load file 'glsl/defaultMaterial.glsl'
Failed to link object for program defaultMaterial
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultDistortion.glsl'
Failed to link object for program defaultDistortion
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultRGBShadow.glsl'
Failed to link object for program defaultRGBShadow
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultShadowmap.glsl'
Failed to link object for program defaultShadowmap
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultOutline.glsl'
Failed to link object for program defaultOutline
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultQ3AShader.glsl'
Failed to link object for program defaultQ3AShader
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultCelshade.glsl'
Failed to link object for program defaultCelshade
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultFog.glsl'
Failed to link object for program defaultFog
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultFXAA.glsl'
Failed to link object for program defaultFXAA
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultYUV.glsl'
Failed to link object for program defaultYUV
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Cannot load file 'glsl/defaultMaterial.glsl'
Failed to link object for program defaultMaterial_bones1
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

Initializing Shaders:
********************
ERROR: Could not find any shaders!
********************
Error: Error during initialization: Could not find any shaders!
Cmd_RemoveCommand: cinematic not added
Cmd_RemoveCommand: cinepause not added
Cmd_RemoveCommand: s_restart not added
Cmd_RemoveCommand: requestservers not added
Cmd_RemoveCommand: getinfo not added
Cmd_RemoveCommand: getstatus not added
Cmd_RemoveCommand: userinfo not added
Cmd_RemoveCommand: disconnect not added
Cmd_RemoveCommand: record not added
Cmd_RemoveCommand: stop not added
Cmd_RemoveCommand: quit not added
Cmd_RemoveCommand: connect not added
Cmd_RemoveCommand: reconnect not added
Cmd_RemoveCommand: rcon not added
Cmd_RemoveCommand: writeconfig not added
Cmd_RemoveCommand: showip not added
Cmd_RemoveCommand: demo not added
Cmd_RemoveCommand: demoavi not added
Cmd_RemoveCommand: next not added
Cmd_RemoveCommand: pingserver not added
Cmd_RemoveCommand: demopause not added
Cmd_RemoveCommand: demojump not added
Cmd_RemoveCommand: showserverip not added
Cmd_RemoveCommand: downloadstatus not added
Cmd_RemoveCommand: downloadcancel not added

Reproducible: 

Steps to Reproduce:
Comment 1 psyca 2016-06-02 22:49:17 CEST
Bug still exists in MGA5 and Cauldron. Update to Warsow 2.1 will fix it.
Comment 2 Kristoffer Grundström 2016-11-08 07:06:37 CET
Created attachment 8634 [details]
Here's my crash log from Cauldron when starting warsow 1.51
Comment 3 Kristoffer Grundström 2016-11-09 17:40:50 CET
Note that in order to successfully build the latest version of warsow we need to include angelscript into the repos which does _NOT_ at the moment.
Comment 4 Kristoffer Grundström 2016-11-09 17:45:26 CET
Correction...... Seeing

"Loading angelwrap module.
Initializing Angel Script
Initialization of angelwrap successful"

I guess angelscript isn't needed.
Comment 5 Kristoffer Grundström 2016-11-19 06:37:46 CET
Created attachment 8679 [details]
warsow.spec

I took the liberty of changing the spec file to more match the OpenSuse spec file, but I can't get the row with cd source/source right to work to run cmake as it can't find the directory that already exists in the SDK tar.gz from warsow.net

Can someone please fix this and try to build it locally?
Comment 6 David GEIGER 2016-11-19 14:54:15 CET
I just fixed warsow-data on cauldron so now it should start and work as it should!

- warsow-data-1.51-3.mga6
- warsow-1.51-4.mga6

If it's ok for cauldron I'll fix for mga5 too.
Comment 7 Kristoffer Grundström 2016-11-19 18:36:12 CET
No, it won't build in Mageia 5. You seem to have replaced cmake with make even cmake is the thing that creates the make file.

Also the sed line and the line under it has to be removed.

I also got an error on the pushd source/source line as well.

the Source0 link should be fixed as it doesn't have the right name to the sdk.tar.gz file. It's the same issue in Mageia 5 as in Cauldron.
Comment 8 David GEIGER 2016-11-20 17:38:10 CET
warsow 2.1 now updated for cauldron!
Comment 9 Kristoffer Grundström 2016-11-21 00:04:40 CET
When trying to install dependencies using the spec file from Cauldron in Mageia 5 I get this error:

warsow-2.1-1.mga5.src (because of insufficient pkgconfig(libjpeg))
Comment 10 David GEIGER 2016-11-21 18:00:19 CET
If you will a newer/updated version of some mga5 packages as tmb already says
*you are on your own, not our problem.*


So please *stop* with your unneeded posts in this bugzilla!!
Comment 11 David GEIGER 2016-11-21 20:43:57 CET
warsow and warsow-data now up-to-date for mga5 too in Nonfree/Updates_testing repo.

If all work as it should I'll request an update for these packages as previous 1.51 doesn't start on a 64bit machine and as warsow-data source contains unwanted pre-compiled binaries.
Comment 12 psyca 2016-11-21 23:58:58 CET
Mageia 5
I made 2 online games, watched short time 2 others, made some local games...
Looks very good !

Now on server : 5.9.87.47:9510

Cauldron
Just started the game a short time and made one bot game. Worked.

Thanks David
Comment 13 David GEIGER 2016-11-26 11:10:03 CET
Assigning to QA now,


Advisory:
========================

Our current warsow package doesn't launch/start due to some packaging
issue on a 64bit system, so this update fixes this issue.
Our current warsow-data package contains some unwanted pre-compiled
binaries, this update fixes it too.
Also this updates warsow and warsow-data to a version which is supported
upstream.

========================

Packages in 5/nonfree/updates_testing:
========================
warsow-2.1-1.mga5.nonfree.x86_64.rpm
warsow-2.1-1.mga5.nonfree.i586.rpm
warsow-server-2.1-1.mga5.nonfree.x86_64.rpm
warsow-server-2.1-1.mga5.nonfree.i586.rpm
warsow-data-2.1-1.mga5.nonfree.noarch.rpm

Source RPM: 
========================
warsow-2.1-1.mga5.nonfree.src.rpm
warsow-data-2.1-1.mga5.nonfree.src.rpm


How to test this update request:
========================
- Install a system and make sure you don't have 'warsow' installed.
- Install 'warsow' from core/release and see if you can use it,
  normally you can't.

- Install now 'warsow' from nonfree/updates_testing and check now if
  warsow starts and runs properly as it should.

(these procedures are especially for 64bit systems)
Comment 14 youpburden 2016-11-28 18:28:27 CET
MGA5-64-OK

Packages installed before :

warsow 1.51
warsow-data 1.51

CLI Report when trying to launch warsow :

Everything from the beginning is ok until this :

Video memory information:
not available
Cannot load file 'glsl/defaultMaterial.glsl'
Failed to link object for program defaultMaterial
error: vertex shader lacks `main'


A lot of .gsl files cannot be loaded and then I get this :


Initializing Shaders:
********************
ERROR: Could not find any shaders!

Error: Error during initialization: Could not find any shaders!
Cmd_RemoveCommand: cinematic not added
Cmd_RemoveCommand: cinepause not added
Cmd_RemoveCommand: s_restart not added
Cmd_RemoveCommand: requestservers not added
Cmd_RemoveCommand: getinfo not added
Cmd_RemoveCommand: getstatus not added
Cmd_RemoveCommand: userinfo not added
Cmd_RemoveCommand: disconnect not added
Cmd_RemoveCommand: record not added
Cmd_RemoveCommand: stop not added
Cmd_RemoveCommand: quit not added
Cmd_RemoveCommand: connect not added
Cmd_RemoveCommand: reconnect not added
Cmd_RemoveCommand: rcon not added
Cmd_RemoveCommand: writeconfig not added
Cmd_RemoveCommand: showip not added
Cmd_RemoveCommand: demo not added
Cmd_RemoveCommand: demoavi not added
Cmd_RemoveCommand: next not added
Cmd_RemoveCommand: pingserver not added
Cmd_RemoveCommand: demopause not added
Cmd_RemoveCommand: demojump not added
Cmd_RemoveCommand: showserverip not added
Cmd_RemoveCommand: downloadstatus not added
Cmd_RemoveCommand: downloadcancel not added


Then the application shuts down.

I uninstalled warsow and removed.

Packages installed after enabling testing repo :

warsow 2.1-1
warsow-data 2.1-1

I launch 

$ warsow and it works, I can play, create a server ...

It's ok for me on 64 bits
Comment 15 Herman Viaene 2016-11-30 12:06:48 CET
MGA5-32 on AcerD620
There is something fishy on the i586 repos???
In MCC selecting warsow1.51 results in "Package cannot be selected" That seems to be the client.
Selected warsow-data1.51, no reaction, add warsow-server1.51, seems OK, now add (before submitting!) warsow1.51 and get the same "cannot be selected".
After switching off Nonfree-updates-testing I can install warsow1.51 from CLI (installing warsow and warsow-data).
And then at the CLI, after a few pages of feedback it actually runs.
Enabling Nonfree-updates-testing again and installing warsow2.1 and warsow-data2.1.
Trying to run from CLI, I get a popup window "Faile to load refresh DLL" with only OK button
Comment 16 Herman Viaene 2016-11-30 13:25:30 CET
MGA5-32
I deleted warsow (urpme --auto-orphans) and installed warsow2.1 on a fresh system, but that makes no difference, warsow does not run.
Comment 17 youpburden 2016-11-30 13:53:21 CET
MGA5-32 both real hardware and virtualbox machine.

I get the same result as Herman Viaene in comment#15

Here's my procedure :

Fresh install of Mageia 5 32 bit stable repos.
open MCC to install "warsow 1.51" package, it tells me "Package cannot be selected".

I enable the testing repo to try to install warsow 2.1.
The installation goes great.

Then, when I try to launch the game, I get this message :

"Failed to load refresh DLL" with a "ok" button.

My testing system was done from the netinstall iso and, after checking, there aren't any orphans or old config files concerning warsow.

There's definitly a problem with this version for 32bit.
Comment 18 Lewis Smith 2016-12-07 11:03:04 CET
Added 'feedback' because of Comments 15-17 re 32-bit.
Not doing the Advisory yet in case it changes in consequence.

Note You need to log in before you can comment on or make changes to this bug.