Description of problem: Starting with 2.65, blender require openshadinglanguage packages. Blender has a dependencies installation script, but it only works on fedora, suse and debian based distribs. Having them in the official repo, would allow to at least resolve all dependencies manually, thus allowing to fully compile blender.
CC: (none) => fundawang
Is it still valid? We have Blender in the repos and it's not built against openshadinglanguage. Either way I guess it wouldn't hurt if OSL were imported :-)
CC: (none) => remi
(In reply to Rémi Verschelde from comment #1) > Is it still valid? We have Blender in the repos and it's not built against > openshadinglanguage. > > Either way I guess it wouldn't hurt if OSL were imported :-) I believe so. And that is the reason, I think, that blender does not work in OpenShot. i.e.: https://bugs.mageia.org/show_bug.cgi?id=13960#c1
CC: (none) => wilcal.int
Assigning this package request to all packagers collectively. On a voluntary basis, one of them might want to integrate it to the distribution and maintain it for bug and security fixes. You might also want to join the packager team to maintain this piece of software: see https://wiki.mageia.org/en/Becoming_a_Mageia_Packager
Assignee: bugsquad => pkg-bugs
Sorry, bugs@ml and pkg-bugs@ml members, for the avalanche. 72 bugs with the "New RPM package request" component, had a severity of "normal" or more, which can lead to losing precious time when searching Bugzilla for bugs that urgently need to get fixed Now mass-changing that to "enhancement", as it should be for package requests. https://wiki.mageia.org/en/How_to_report_a_bug_properly#How_to_file_a_package_request @ the reporter of this package request Please check in http://madb.mageia.org/ whether this software did already get packaged, and close this bug report if it did. Please do also close it if you find a package with the same purpose, that meets your needs.
Severity: normal => enhancement
Hmmm! looked quickly into it and try to compile latest 1.7.5 upstream release but there seems to be an issue/incompatibility with LLVM 3.8 and higher for now. So we must wait for an upstream fix/port to LLVM >= 3.6 https://github.com/imageworks/OpenShadingLanguage/issues/480
CC: (none) => geiger.david68210
Openshading language is now in Mageia 7. Thus closing
Resolution: (none) => FIXEDCC: (none) => yves.brungard_mageiaStatus: NEW => RESOLVED