Bug 7970 - Openalchemist : bug with last type of piece
Summary: Openalchemist : bug with last type of piece
Status: RESOLVED FIXED
Alias: None
Product: Mageia
Classification: Unclassified
Component: RPM Packages (show other bugs)
Version: 2
Hardware: All Linux
Priority: Normal minor
Target Milestone: ---
Assignee: QA Team
QA Contact:
URL:
Whiteboard: mga2-32-OK mga2-64-OK
Keywords: PATCH, UPSTREAM, validated_update
Depends on:
Blocks:
 
Reported: 2012-11-04 12:18 CET by Nicolas Salguero
Modified: 2012-11-09 00:40 CET (History)
3 users (show)

See Also:
Source RPM: openalchemist
CVE:
Status comment:


Attachments
Patch for last type of piece (1008 bytes, patch)
2012-11-04 12:18 CET, Nicolas Salguero
Details | Diff

Description Nicolas Salguero 2012-11-04 12:18:33 CET
Created attachment 3036 [details]
Patch for last type of piece

Hello,

When playing at openalchemist (version 0.4-svn), when I destroy three aerosol sprays, a skull (last type of piece) should normally appear in place of one of the aerosol sprays but it does not happen.

The problem also affects Cauldron.

The patch provided corrects the problem by replacing the new type of piece with the old one in the comparison used to add a piece in the list of pieces to display.

I already sent an e-mail to one of the openalchemist developers with the patch.

Thank you for all your work on this great linux distribution.
Manuel Hiebel 2012-11-05 21:07:48 CET

Keywords: (none) => PATCH, UPSTREAM
Assignee: bugsquad => lists.jjorge
Source RPM: (none) => openalchemist

Comment 1 José Jorge 2012-11-08 10:29:04 CET
Thanks for the patch. I wonder how many time you played to get up to this level! Please test by yourself adding testing media, or give us a hint to cheat ;-)

Suggested advisory:
========================

Updated openalchemist package fixes the last type of piece displayed.

========================

Updated packages in core/updates_testing:
========================
openalchemist-0.4-2.1.mga2 srpm,i586 and x86_64

Status: NEW => ASSIGNED

José Jorge 2012-11-08 10:29:13 CET

Assignee: lists.jjorge => qa-bugs

Comment 2 Nicolas Salguero 2012-11-08 11:10:40 CET
(In reply to comment #1)
> Thanks for the patch. I wonder how many time you played to get up to this
> level! Please test by yourself adding testing media, or give us a hint to cheat
> ;-)

I like this game very much so ... ;-)

And, by reading the source code to find the bug, I've discovered there's a cheat code: Ctrl-A-L.

I'll try the updated package as soon as I find it on a mirror.

Thanks for all.
Comment 3 claire robinson 2012-11-08 11:45:27 CET
You forgot to add yourself to CC José.

Nicolas, it would help to speed things along if you could test this on i586 and x86_64. If you're not able to do that, could you let us know which arch you test it on please.

Thankyou.

CC: (none) => lists.jjorge

Comment 4 Nicolas Salguero 2012-11-08 18:54:22 CET
(In reply to comment #3)
> Nicolas, it would help to speed things along if you could test this on i586 and
> x86_64. If you're not able to do that, could you let us know which arch you
> test it on please.

I have tested on i586 and x86_64; the problem is solved.

Thanks.
Comment 5 claire robinson 2012-11-08 18:59:10 CET
That's great, thanks Nicolas, we can now ask for this to be pushed to updates :)

Thanks for getting involved!

Validating

Advisory and srpm in comment 1

Could sysadmin please push from core/updates_testing to core/updates

Thanks!

Keywords: (none) => validated_update
CC: (none) => sysadmin-bugs
Whiteboard: (none) => mga2-32-OK mga2-64-OK

Comment 6 Thomas Backlund 2012-11-09 00:40:07 CET
Update pushed:
https://wiki.mageia.org/en/Support/Advisories/MGAA-2012-0219

Status: ASSIGNED => RESOLVED
CC: (none) => tmb
Resolution: (none) => FIXED


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