banshee requires mono-devel through boo, which bloats the system needlessly: # urpme lib64mono-devel To satisfy dependencies, the following 5 packages will be removed (114MB): banshee-2.6.0-1.mga3.x86_64 (due to unsatisfied mono(Boo.Lang.Compiler) == 2.0.9.4, due to unsatisfied mono(Boo.Lang) == 2.0.9.4) boo-0.9.4.9-1.mga2.noarch (due to unsatisfied mono(Microsoft.Build.Framework) == 2.0.0.0, due to unsatisfied mono(Microsoft.Build.Tasks) == 2.0.0.0, due to unsatisfied mono(Microsoft.Build.Utilities) == 2.0.0.0, due to unsatisfied mono(NAnt.Core) == 0.90.3780.0, due to unsatisfied mono(NAnt.DotNetTasks) == 0.90.3780.0) lib64mono-devel-2.10.9-2.mga3.x86_64 (due to unsatisfied monodoc-core == 2.10.9) monodoc-core-2.10.9-2.mga3.x86_64 (due to unsatisfied mono(Mono.Cecil) == 0.9.4.0) nant-0.90-2.mga1.noarch (due to missing mono-devel, due to unsatisfied mono(Microsoft.Build.Engine) == 2.0.0.0, due to unsatisfied mono(Microsoft.Build.Framework) == 2.0.0.0, due to unsatisfied mono(Microsoft.Build.Utilities) == 2.0.0.0) Remove 5 packages? (y/N)
Maybe a mono resplit maybe needed
CC: (none) => fundawang
CC: (none) => anaselli
CC: (none) => olav
CC: (none) => mageiaSummary: banshee requires mono-devel through boo => [bloat] banshee requires mono-devel through boo
tv I usually build monodevelop, not mono-devel, are you sure you correct address this problem to me? btw why a sound player should depend on a compiler and a devel package directly?
Fixed by Pascal in banshee-2.9.0-7.mga4
Status: NEW => RESOLVEDCC: (none) => pterjanResolution: (none) => FIXED