Bug 33306 - sdlvexed: more visual problems fixed
Summary: sdlvexed: more visual problems fixed
Status: RESOLVED FIXED
Alias: None
Product: Mageia
Classification: Unclassified
Component: RPM Packages (show other bugs)
Version: 9
Hardware: All Linux
Priority: Normal normal
Target Milestone: ---
Assignee: QA Team
QA Contact:
URL:
Whiteboard: MGA9-64-OK
Keywords: advisory, validated_update
Depends on:
Blocks:
 
Reported: 2024-06-14 11:57 CEST by Nicolas Salguero
Modified: 2024-06-17 19:44 CEST (History)
4 users (show)

See Also:
Source RPM: sdlvexed-0.6-6.1.mga9.src.rpm
CVE:
Status comment:


Attachments

Description Nicolas Salguero 2024-06-14 11:57:58 CEST
Hi,

I found that the fix for the bug 33285 did not fully fix all the visual issues:
  - When switching between virtual desktops in LXDE, for instance, the window of the game was not updated.
  - Fonts were badly rendered because black is displayed as white, so choosing a level by typing "l" did not display the name of the levels.

Best regards,

Nico.
Comment 1 Nicolas Salguero 2024-06-14 12:00:20 CEST
Suggested advisory:
========================

The updated package forces updating the window of sdlvexed each time it is necessary and displays the fonts correctly.
========================

Updated package in core/updates_testing:
========================
sdlvexed-0.6-6.2.mga9

from SRPM:
sdlvexed-0.6-6.2.mga9.src.rpm

Source RPM: (none) => sdlvexed-0.6-6.1.mga9.src.rpm
Assignee: bugsquad => qa-bugs
Status: NEW => ASSIGNED
Version: Cauldron => 9

Comment 2 Herman Viaene 2024-06-14 16:39:15 CEST
MGA9-64 LXDE on HP-Pavillon
No installation issues.
Played around and switched virtual desktops, but all kept working OK
Good to go.

CC: (none) => herman.viaene
Whiteboard: (none) => MGA9-64-OK

katnatek 2024-06-14 19:56:01 CEST

Keywords: (none) => advisory

Comment 3 katnatek 2024-06-14 20:13:49 CEST
Mageaia 9 x86_64 Lxqt

Install current version
Can't reproduce the issue switching virtual desktops
Update without issues
Can't reproduce the issue switching virtual desktops
Test bring to focus other window and bring to focus the game window , not regressions

But I find that if you press F1 and switch virtual desktops you have to press ESC to reload the window game because the window goes to black

Don't know if you like/can fix that
Comment 4 Morgan Leijström 2024-06-14 20:38:36 CEST
mga9-64 Plasma X11 nvidia-current

Works, except I see about the same as katnatek, but it seem to be more simple than so: When help is up, the window is not updated after another window have covered it, or virtual desktops have switched.

With some patience it seems F1 sometimes/sometimes do not close help and revitalise the window to work again. Seem to sometime need another key, then F1, after having clicked window frame.

Keywords: (none) => validated_update
CC: (none) => fri, sysadmin-bugs

Morgan Leijström 2024-06-14 20:38:55 CEST

Keywords: validated_update => (none)

Comment 5 Nicolas Salguero 2024-06-15 11:23:53 CEST
I am taking it back.

Keywords: advisory => (none)
Whiteboard: MGA9-64-OK => (none)
Assignee: qa-bugs => nicolas.salguero

Comment 6 Nicolas Salguero 2024-06-17 14:40:48 CEST
I was able to apply the fix which corrected the main loop also in the code of the "popups" displayed when pressing F1 (about) or l (the list of levels).

Updated package in core/updates_testing:
========================
sdlvexed-0.6-6.3.mga9

from SRPM:
sdlvexed-0.6-6.3.mga9.src.rpm

Assignee: nicolas.salguero => qa-bugs

Comment 7 Morgan Leijström 2024-06-17 17:35:01 CEST
mga9-64 Plasma X11 nvidia-current

All mentioned problem seems to be solved, as I see it on my system :)

One minor thing i saw also when runnign the previous version was that when switching back to the desktop that there were minor problems with *other* applications redraw, such as e.g Thunderbird being an empty window frame with desktop background shining through - but it got redrawn by just letting the mouse pass over it.  I blame it on something external to sdlvexed, obscure bug maybe revealed by lack of system resources.
Comment 8 katnatek 2024-06-17 19:18:28 CEST
I not get the issue Morgan report in comment#7
This looks good, the advisory is updated

Keywords: (none) => advisory, validated_update
Whiteboard: (none) => MGA9-64-OK
CC: (none) => andrewsfarm

Comment 9 Mageia Robot 2024-06-17 19:44:50 CEST
An update for this issue has been pushed to the Mageia Updates repository.

https://advisories.mageia.org/MGAA-2024-0146.html

Resolution: (none) => FIXED
Status: ASSIGNED => RESOLVED


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