Bugfix update for Godot 3.5.x. We currently have 3.5.2. This can be tested together with other packages which use Godot 3: ``` $ urpmq --whatrequires godot3-runner | uniq fire-and-fondness fire-and-fondness-2 godot3-runner hijinx lorien pixelorama ``` Advisory: ========= Updated godot3 packages provide latest bugfix release This update provides Godot 3.5.3, the current latest patch release in the supported 3.5 branch. If you want to update to Godot 4.x (which is incompatible with Godot 3 projects), please install the `godot` package. References: - https://godotengine.org/article/maintenance-release-godot-3-5-3/ SRPM in core/updates_testing: ============================= godot3-3.5.3-1.mga9 RPMs in core/updates_testing: ============================= godot3-3.5.3-1.mga9 godot3-headless-3.5.3-1.mga9 godot3-runner-3.5.3-1.mga9 godot3-server-3.5.3-1.mga9
Advisory from comment 0 added to SVN. Please remove the "advisory" keyword if it needs to be changed. It also helps when obsolete advisories are tagged as "obsolete"
Keywords: (none) => advisoryCC: (none) => marja11
MGA9-64 Xfce on Acer Aspire 5253 No installation issues. Ref bug 24796 for testing, went a bit further $ godot3-headless --version 3.5.3.stable.mageia.6c814135b [tester9@mach7 ~]$ godot3-server --version 3.5.3.stable.mageia.6c814135b [tester9@mach7 ~]$ godot3 Godot Engine v3.5.3.stable.mageia.6c814135b - https://godotengine.org OpenGL ES 3.0 Renderer: AMD PALM (DRM 2.50.0 / 6.4.16-server-3.mga9, LLVM 15.0.6) Async. shader compilation: OFF WARNING: Error getting image file from URL: https://raw.githubusercontent.com/godotengine/godot-demo-projects/master/3d/voxel/icon.png and a lot more of those warnings, but in the GUI I was presented with a list of projects and took the first one (Third person shooting) and it downloaded successfully. I've been able to open one of the scenes and get some kind of editing window, but here it stops for me. Anyway no problems, apart from loading times and a slow laptop. $ godot3-runner -u Error: Couldn't load project data at path ".". Is the .pck file missing? $ godot3-server Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). ALERT: ALERT!: Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension). These results are essentially the same as in the reference bug, so OK for me.
Whiteboard: (none) => MGA9-64-OKCC: (none) => herman.viaene
Thanks, Herman. Validating.
CC: (none) => andrewsfarm, sysadmin-bugsKeywords: (none) => validated_update
An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGAA-2023-0109.html
Resolution: (none) => FIXEDStatus: NEW => RESOLVED