On 2021-06-14 Yamagi Quake II version 8.00 was released. Changes are: Client side support for the optional Vulkan renderer library. Non existent renderer libraries are now skipped over by the menu. Fix several bugs when loading autosaves. Bump the maximal number of OGG/Vorbis files to 128. Several fixes to the Barracuda Shark. (by BjossiAlfreds) vid_fullscreen and r_mode are no longer special, they require an explicit vid_restart like every other cvar. Remove hardcoded map fixes and replace them by optional entity files. Add several newly discovered map fixes. (by BjossiAlfreds) Send the network protocol version to the server. This can be used by the server to support clients with different network protocol version. (by Knightmare) Force SDL to minimize the window when its focus is lost. This fixes several problem under Windows with SDL 2.0.14 and newer. Switch the semantics of the vid_fullscreen cvar. 1 is now native fullscreen, like it was in Vanilla Quake II. 2 is desktop fullscreen. When desktop fullscreen is selected through the menu, r_mode is forced to -2. Add g_footsteps to control the generation of footstep sound. This cvar is cheat protected. 1 is Vanilla Quake II behavior and the default. 0 never generates footstep sound, 2 always generates them. Support stereo wave files. (by 0lvin) Add cl_r1q2_lighstyle. When set to 1 Yamagi Quake II uses the Vanilla Quake II light styles (for example yellow light for the Hyperblaster) instead of the default r1q2 light styles. Add a submenu to configure gamepad and joystick sensitivities. (by Larry Davis) Ensure that the config file is written before changing the active mod. This prevents config changes from getting lost. Overhaul the search path logic. Make sure that each directory is added only once.
Thank you for the info. Another one for you, Rémi.
Assignee: bugsquad => rverschelde