ARM: Fix LDM^ with empty rlist (fixes #2127)
Core: Fix first event scheduling after loading savestate
GB Serialize: Fix switching speed modes when loading a state (fixes #2097)
GB: Fix skipping BIOS
GBA Memory: Fix loading Thumb savestates when in ARM mode
GBA Video: Fix window start on modes 3-5 with mosaic (fixes #1690)
GBA Video: Fix mode 3-5 overflow with mosaic (fixes #1691)
GBA: Fix non-USA 1.0 FireRed misdetecting as a ROM hack (fixes #2100)
GBA: Fix crash when ROM loading fails
GBA e-Reader: Fix bitmap short strip scanning
GBA Video: Fix mode 5 frame 1 caching (fixes #2075)
GBA Video: Don’t attempt to copy invalid registers when switching renderer
Qt: Fix crash when switching from high-resolution OpenGL renderer to software
Qt: Fix OpenGL renderer lagging behind when fast-forwarding (fixes #2094)
Qt: Fix smudged window icon on Windows
Qt: Fix saving settings enabling camera when camera name changes (fixes #2125)
Qt: Fix frames getting backlogged (fixes #2122)
Thank you for the prompt.
Assigning to akien, the active registered maintainer.
Updated mgba packages provide latest release
This update provides mgba 0.9.1, current stable release, including a number of
bug fixes and improved features. See the referenced release notes for 0.9.0 and
0.9.1 for details.
SRPM in core/updates_testing:
RPMs in core/updates_testing:
Tested in a VirtualBox mga8-64 Plasma guest. Installed the packages, then updated using qarepo. No installation issues.
Found a test procedure way back in Bug 17887. Mgba is a GameBoy emulator, and needs a GameBoy ROM to work. Most of these ROMs are copyrighted, but there are supposed to be a few "homebrew" ROMs available for download that avoid that problem.
I downloaded one that didn't appear to cross the line into copyrights. I opened the game, watched the intro, got to a point where some gameplay choices were to be made. I'm not really familiar with the GameBoy, but the emulator appeared to be working as designed.
Giving this an OK, and validating.Advisory in Comment 2.