Hello, I wanted to test "glchess" but it seems pretty stubborn. When I run glchess, the picture appears quickly and then immediately disappears and the process or processes "glchess" use a lot of CPU. However, without never blocking the system. Deleting or not ~/..gnome2/glchess does not matter Here is the output of $ LC_ALL=C glchess [jps@ThinkPad ~]$ LC_ALL=C glchess Failed to load GGZ config: No such file or directory: /home/jps/.ggz/ggz-gtk.rc Using OpenGL: VENDOR=Tungsten Graphics, Inc. RENDERER=Mesa DRI R100 (RV100 4C59) 20090101 x86/MMX/SSE2 NO-TCL DRI2 VERSION=1.3 Mesa 7.10.2 EXTENSIONS=GL_ARB_copy_buffer GL_ARB_draw_buffers GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture3D GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture GL_EXT_texture_rectangle GL_EXT_vertex_array GL_OES_EGL_image GL_OES_read_format GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_window_pos GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays *********************************WARN_ONCE********************************* File radeon_swtcl.c function r100_swtcl_flush line 325 Rendering was 13 commands larger than predicted size. We might overflow command buffer. *************************************************************************** Traceback (most recent call last): File "/usr/lib/python2.7/site-packages/glchess/config.py", line 179, in _watch function(name, value) File "/usr/lib/python2.7/site-packages/glchess/display.py", line 361, in __onPiecesStyleChanged self.updatePiecesStyle() File "/usr/lib/python2.7/site-packages/glchess/display.py", line 429, in updatePiecesStyle self.scene.controller.setPiecesStyle(piecesStyle) AttributeError: Scene instance has no attribute 'setPiecesStyle' sh: bug-buddy: command not found [jps@ThinkPad ~]$ [root@ThinkPad ~]# cat /etc/issue Mageia release 1 (Official) for i586 Kernel 2.6.38.7-desktop-1.mga on an i686 / \l [root@ThinkPad ~]# rpm -qa|grep glchess glchess-2.32.1-2.mga1 [root@ThinkPad ~]# Thaanks a lot...
Assignee: bugsquad => jani.valimaaSource RPM: (none) => gnome-games
On my Mageia 1 i586 it works fine, even 3D works. I had, however, already upgraded to kernel 2.6.38.8-desktop-5.mga, glchess version is the same, python is 2.7.1-6.1
CC: (none) => m.van.waes
I cannot recreate the problem here, using the ati driver. Can you try using the vesa driver, to see if it's a problem between glchess and the radeon driver.
CC: (none) => davidwhodgins
(In reply to comment #2) > I cannot recreate the problem here, using the ati driver. > > Can you try using the vesa driver, to see if it's a problem between > glchess and the radeon driver. @ jp jps I'm curious, too, did you try that?
Excuse me but my practices of Gnu-Linux and english are too poor for me to work in this bugzilla. I was prompted by "david.david@MLO" to report this bug from MLO to here. I sent him a message to help me because i was not even sure that i was supposed to do something. "david.david" never answered me. Here is the message ------------------------------------------------------------------------------------------------------------------------------------- C'est bien de m'encourager à bugziller. Mais ils me poursuivent maintenant ! [url=https://bugs.mageia.org/show_bug.cgi?id=2849]https://bugs.mageia.org/show_bug.cgi?id=2849 [/url] Je ne sais pas comment fonctionne ce traitement de bug, je ne sais pas si c'est à moi qu'il s'adresse et si c'est à moi de faire le test. Que je ne comprends pas d'ailleurs : je ne sais pas ce qu'est son "vesa driver". J'ai lancé glchess sur une autre machine, mêmes versions mais driver Nvidia et le symptôme est le même. [jps@localhost ~]$ cat /etc/issue Mageia release 1 (Official) for i586 Kernel 2.6.38.8-desktop586-5.mga on an i686 / \l [jps@localhost ~]$ su Mot de passe : [root@localhost jps]# urpmi -qa glchess Le paquetage glchess-2.32.1-2.mga1.i586 est déjà installé [root@localhost jps]# urpmi -qa python Le paquetage python-2.7.1-6.1.mga1.i586 est déjà installé Le paquetage demandé ne peut pas être installé : python-2.7.1-6.mga1.i586 (afin de garder python-2.7.1-6.1.mga1.i586) Désirez-vous tout de même continuer ? (O/n) Que fais-je ?
Bonsoir, pour faciliter les choses je parle en français, mais normalement ca ne se fait pas. Lorsque vous reportez un bug, et l'on vous demande plus d'info ou de faire d'autre test, oui c'est bien a vous que cela s'adresse. En effet vous voyez bien qu'ici personne n'est susceptible de reproduire le bug (pas forcement le matériel). Donc cela ne sert à rien un bug auquel vous n'avez aucun suivit. Dave vous suggère de prendre le driver VESA a la place de celui que vous utilisez actuellement - lequel d'ailleurs ? - (juste pour le test). Cela peut-être fait à partir de XFdrake si ma mémoire est bonne. Reprise de la discussion en anglais (vu que les autres participants ne comprenne pas ou peu le français. Merci. (des phrases simple en anglais suffise largement ;) )
(for non-french speakers, Manuel answered in french exceptionnally for the bug reporter to understand, they concluded with "back to english now")
CC: (none) => stormi
in /usr/lib/python2.7/site-packages/glchess/display.py try to change def updatePiecesStyle(self): piecesStyle = config.get('piece_style') self.scene.controller.setPiecesStyle(piecesStyle) to def updatePiecesStyle(self): piecesStyle = config.get('piece_style') print piecesStyle self.scene.controller.setPiecesStyle(piecesStyle)
CC: (none) => krytarowski
Check please if your file /usr/lib/python2.7/site-packages/glchess/scene/cairo/__init__.py is present and if yes then attach it..
Pinging, because nothing has happened with this report for more than 3 months, it still has the status NEW or REOPENED. @ jp jps did you see comment 7 and 8 ? could you please reply to them @ Jani Please set status to ASSIGNED if you think this bug was assigned correctly. If for work flow reasons you can't do that, then please put OK on the whiteboard instead. Don't change anything if you want to be pinged by me in this report again ;)
Assignee: jani.valimaa => bugsquad
This message is a reminder that Mageia 1 is nearing its end of life. In approximately 25 days from now, Mageia will stop maintaining and issuing updates for Mageia 1. At that time this bug will be closed as WONTFIX (EOL) if it remains open with a Mageia 'version' of '1'. Package Maintainer: If you wish for this bug to remain open because you plan to fix it in a currently maintained version, simply change the 'version' to a later Mageia version prior to Mageia 1's end of life. Bug Reporter: Thank you for reporting this issue and we are sorry that we may not be able to fix it before Mageia 1 is end of life. If you would still like to see this bug fixed and are able to reproduce it against a later version of Mageia, you are encouraged to click on "Version" and change it against that version of Mageia. Although we aim to fix as many bugs as possible during every release's lifetime, sometimes those efforts are overtaken by events. Often a more recent Mageia release includes newer upstream software that fixes bugs or makes them obsolete. -- Mageia Bugsquad
Since there are insufficient details provided in this report for us to investigate the issue further, and we have not received feedback to the information we have requested in comment 7 and comment 8, we will assume the problem was not reproducible, or has been fixed in one of the updates we have released. Users who have experienced this problem are encouraged to upgrade to version 2 of Mageia, and if this issue turns out to still be reproducible in a fully updated Mageia 2, please reopen this bug with additional information. Closing as OLD.
Status: NEW => RESOLVEDResolution: (none) => OLD