Please update Trackballs to the latest release. Version 1.3.1 tends to crash with the following error: Welcome to Trackballs. Using /usr/share/games/trackballs as gamedata directory. X Error of failed request: GLXBadDrawable Major opcode of failed request: 152 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 257 Current serial number in output stream: 257
This SRPM has no fixed maintainer, so assigning this globally.
Summary: [Update Request] trackballs 1.3.2 => trackballs 1.3.1 crashes. Please update it to 1.3.2Assignee: bugsquad => pkg-bugs
Relevant bug fix for compile error https://github.com/trackballs/trackballs/issues/25
Rosa has beat you to the punch here. They produced a working Trackballs 1.3.2 Build. https://abf.rosalinux.ru/import/trackballs Builds here. https://abf.rosalinux.ru/build_lists/3680526 Build from Rosa tested on Mageia 8 and it works.
Status comment: (none) => https://abf.rosalinux.ru/import/trackballs
trackballs now updated to latest 1.3.2 in Core/Updates_testing repo! trackballs-1.3.2-1.mga8
CC: (none) => geiger.david68210
Assigning to QA now, Advisory: ======================== This update fixes a crash in trackballs 1.3.1. ======================== Packages in 8/core/updates_testing: ======================== trackballs-1.3.2-1.mga8.x86_64.rpm trackballs-1.3.2-1.mga8.i586.rpm Source RPM: ======================== trackballs-1.3.2-1.mga8.src.rpm
Assignee: pkg-bugs => qa-bugs
Version: Cauldron => 8
This game is totally unknown to me, but I gave it a go anyway. Installed trackballs, with no installation issues. Ran the game from the Plasma menu, looked at some settings, played a brief game where I died quickly, but no crashes. Ran it again from the command line, looked at several help screens, played another game, lasted a little longer, but still no crashes. Oh, well. Got the update with qarepo, no installation issues. ran the game from the command line again, saw that the intro screen is quite different. Changed the resolution from "auto32" to that of my monitor(32) and played another game. Resolution looked the same, indicating that the "auto" setting had been accurate. Doing better with each game, but still killed off far too quickly. But, still no crashes. Giving this an OK and Validating. Advisory in Comment 5.
Keywords: (none) => validated_updateCC: (none) => andrewsfarm, sysadmin-bugsWhiteboard: (none) => MGA8-64-OK
Keywords: (none) => advisoryCC: (none) => ouaurelien
An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGAA-2021-0054.html
Resolution: (none) => FIXEDStatus: NEW => RESOLVED