Description of problem: The game runs with an all-blank screen. In the logs, I saw that the problem is that the SVG image format is not supported. I'm running in under a GNOME+Xorg install (couldn't get gcompris working on GNOME+Wayland). I solved the problem by installing by hand lib64qt5svg5, so this dependency must be missing in the gcompris-qt package. Version-Release number of selected component (if applicable): As specified in the SRPM How reproducible: Always Steps to Reproduce: 1. Open a GNOME+Xorg session 2. Open a terminal 3. Run gcompris-qt in the terminal 4. A blank screen appears 5. Alt+Tab to see the terminal with the logs: the logs say the SVG format is not supported
Assignee: bugsquad => mageiaSummary: gcompris won't load SVG images due to unsupported format error => gcompris-qt won't load SVG images due to unsupported format error
Assigning to QA, Advisory: ======================== There's a missing required dependency on the gcompris-qt package from Mageia 7. If no other packages pulling 'qtsvg5' are installed on the computer, gcompris-qt can't load SVG images due to unsupported format error. This update adds this missing dependency. ======================== Packages in 7/core/updates_testing: ======================== gcompris-qt-0.96-2.1.mga7.i586.rpm gcompris-qt-translations-0.96-2.1.mga7.i586.rpm gcompris-qt-activities-0.96-2.1.mga7.i586.rpm gcompris-qt-voices-0.96-2.1.mga7.i586.rpm gcompris-qt-0.96-2.1.mga7.x86_64.rpm gcompris-qt-translations-0.96-2.1.mga7.x86_64.rpm gcompris-qt-activities-0.96-2.1.mga7.x86_64.rpm gcompris-qt-voices-0.96-2.1.mga7.x86_64.rpm Source RPM: ======================== gcompris-qt-0.96-2.1.mga7.src.rpm
CC: (none) => geiger.david68210Assignee: mageia => qa-bugs
Tested OK on Mageia 7 x86_64. Validating, advisory uploaded.
Keywords: (none) => advisory, validated_updateCC: (none) => sysadmin-bugsWhiteboard: (none) => MGA7-64-OK
An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGAA-2019-0224.html
Resolution: (none) => FIXEDStatus: NEW => RESOLVED
Thanks guys, hope this will help some kids out there :)