Bug 25198 - Backport candidate: Fire and Fondness 1.0.0
Summary: Backport candidate: Fire and Fondness 1.0.0
Status: RESOLVED FIXED
Alias: None
Product: Mageia
Classification: Unclassified
Component: Backports (show other bugs)
Version: 7
Hardware: All Linux
Priority: Normal enhancement
Target Milestone: ---
Assignee: QA Team
QA Contact:
URL: https://johngabrieluk.itch.io/fire-an...
Whiteboard: MGA7-64-OK
Keywords: validated_backport
Depends on:
Blocks:
 
Reported: 2019-07-29 13:49 CEST by Rémi Verschelde
Modified: 2019-08-09 23:08 CEST (History)
2 users (show)

See Also:
Source RPM: fire-and-fondness-1.0.0-1.mga7
CVE:
Status comment:


Attachments

Description Rémi Verschelde 2019-07-29 13:49:30 CEST
Hijinx is a MIT licensed game developed with Godot Engine (package `godot`).

I just imported it in Cauldron and would like to provide it to Mageia 7 users as a backport.

RPM in core/backports_testing:
==============================

fire-and-fondness-1.0.0-1.mga7.noarch

SRPM in core/backports_testing:
===============================

fire-and-fondness-1.0.0-1.mga7


Testing procedure:
==================

- Install the package. It should pull at least `godot-runner` (and possibly dependencies) if you don't have it installed.
- Check the desktop entry in the menu, launch it from there.
- Also attempt launching from command line (`fire-and-fondness`).
- Do basic tests to see if the game works. If you enjoy it, feel free to play it through :)
Comment 1 Len Lawrence 2019-08-06 21:15:04 CEST
mga7, x86_64

Installed packages:
      1/6: lib64mbedcrypto3      #############################################
      2/6: lib64mbedx509_0       #############################################
      3/6: lib64mbedtls12        #############################################
      4/6: lib64miniupnpc17      #############################################
      5/6: godot-runner          #############################################
      6/6: fire-and-fondness     #############################################


Installation ran smoothly enough and the game appeared in the Applications -> Games menu.  It launched fine; the instructions looked thankfully simple, but
"Play" led to a list of levels with all but the first locked and any attempt to go further led back to the Play button.  Is this its first bug or am I too old for amorous adventures?

$ fire-and-fondness
OpenGL ES 3.0 Renderer: GeForce GTX 1080 Ti/PCIe/SSE2
182: loading game
182: existing save found; loading
60317: saving game

"Options" showed that Transition and Camera Shake were enabled.  Again, in cli mode, Back was the only option after Play.

Back to you Rémi.

CC: (none) => tarazed25

Comment 2 Rémi Verschelde 2019-08-06 22:56:16 CEST
> "Play" led to a list of levels with all but the first locked and any attempt to go further led back to the Play button.  Is this its first bug or am I too old for amorous adventures?

I've seen that too, it's a design issue. You need to left click the "1" with the mouse to start the level, Return will indeed bring you back to the main menu.

I'll see if I can fix that and propose the fix upstream, as indeed the rest of the game is played only with the keyboard so it's weird to have to use the mouse only for level selection.
Comment 3 Len Lawrence 2019-08-07 00:16:44 CEST
Yes, that worked.  Did not  get far but it does look like the game is working.
So, good for 64bits.

Whiteboard: (none) => MGA7-64-OK

Comment 4 Thomas Backlund 2019-08-09 23:08:30 CEST
Package moved

Status: NEW => RESOLVED
Keywords: (none) => validated_backport
Resolution: (none) => FIXED
CC: (none) => tmb


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