Hijinx is a MIT licensed game developed with Godot Engine (package `godot`). I just imported it in Cauldron and would like to provide it to Mageia 7 users as a backport. RPM in core/backports_testing: ============================== fire-and-fondness-1.0.0-1.mga7.noarch SRPM in core/backports_testing: =============================== fire-and-fondness-1.0.0-1.mga7 Testing procedure: ================== - Install the package. It should pull at least `godot-runner` (and possibly dependencies) if you don't have it installed. - Check the desktop entry in the menu, launch it from there. - Also attempt launching from command line (`fire-and-fondness`). - Do basic tests to see if the game works. If you enjoy it, feel free to play it through :)
mga7, x86_64 Installed packages: 1/6: lib64mbedcrypto3 ############################################# 2/6: lib64mbedx509_0 ############################################# 3/6: lib64mbedtls12 ############################################# 4/6: lib64miniupnpc17 ############################################# 5/6: godot-runner ############################################# 6/6: fire-and-fondness ############################################# Installation ran smoothly enough and the game appeared in the Applications -> Games menu. It launched fine; the instructions looked thankfully simple, but "Play" led to a list of levels with all but the first locked and any attempt to go further led back to the Play button. Is this its first bug or am I too old for amorous adventures? $ fire-and-fondness OpenGL ES 3.0 Renderer: GeForce GTX 1080 Ti/PCIe/SSE2 182: loading game 182: existing save found; loading 60317: saving game "Options" showed that Transition and Camera Shake were enabled. Again, in cli mode, Back was the only option after Play. Back to you Rémi.
CC: (none) => tarazed25
> "Play" led to a list of levels with all but the first locked and any attempt to go further led back to the Play button. Is this its first bug or am I too old for amorous adventures? I've seen that too, it's a design issue. You need to left click the "1" with the mouse to start the level, Return will indeed bring you back to the main menu. I'll see if I can fix that and propose the fix upstream, as indeed the rest of the game is played only with the keyboard so it's weird to have to use the mouse only for level selection.
Yes, that worked. Did not get far but it does look like the game is working. So, good for 64bits.
Whiteboard: (none) => MGA7-64-OK
Package moved
Status: NEW => RESOLVEDKeywords: (none) => validated_backportResolution: (none) => FIXEDCC: (none) => tmb