Gzdoom is now the recommended and maintained high quality doom engine. While it needs OpenGL 3.3 hardware, it gives much better experience than other engines available in Mageia : - a menu to choose which Doom version to use - enhanced graphics
@ Zézinho You're the both the maintainer of gzdoom and the author of this bug report, I guess it is safe to assume you're working on backporting it? Assigning to you ;-)
CC: (none) => marja11Assignee: bugsquad => lists.jjorge
(In reply to Marja Van Waes from comment #1) > @ Zézinho > > You're the both the maintainer of gzdoom and the author of this bug report, > I guess it is safe to assume you're working on backporting it? > > Assigning to you ;-) Yes, sorry for the half work : it is now in backports testing, ready to test. Only one (S)RPM: gzdoom-3.5.0-1.mga6.x86_64.rpm
Assignee: lists.jjorge => qa-bugsCC: (none) => lists.jjorgeStatus: NEW => ASSIGNED
Mageia 6, x86_64 Installed from core backports testing along with freedoom. It appears in the Games menu under Arcade. Invoking it raises a popup enquiry about sending hardware information to the home site. (I clicked yes.) It then asks which of two IWADs to use. Not a clue so I chose freedom1. Went through the player setup stage and then choosing a game. Ended up in "Land of the lost" and found myself being assailed by a bunch of nasties and although my aim was good I was wiped out in no time. It looks like it is all working if you know what you are doing.
Whiteboard: (none) => MGA6-64-OKCC: (none) => tarazed25
I could test it by myself in i586, with an Intel Haswell HD. All is ok playing Freedoom.
Whiteboard: MGA6-64-OK => MGA6-64-OK MGA6-32-OK
Keywords: (none) => validated_backport
Package moved
CC: (none) => tmbResolution: (none) => FIXEDStatus: ASSIGNED => RESOLVED