Bug 23549 - Bring Gzdoom to Mageia 6
Summary: Bring Gzdoom to Mageia 6
Status: RESOLVED FIXED
Alias: None
Product: Mageia
Classification: Unclassified
Component: Backports (show other bugs)
Version: 6
Hardware: All Linux
Priority: Normal normal
Target Milestone: ---
Assignee: QA Team
QA Contact:
URL:
Whiteboard: MGA6-64-OK MGA6-32-OK
Keywords: validated_backport
Depends on:
Blocks:
 
Reported: 2018-09-08 16:27 CEST by José Jorge
Modified: 2018-09-14 22:14 CEST (History)
4 users (show)

See Also:
Source RPM: gzdoom
CVE:
Status comment:


Attachments

Description José Jorge 2018-09-08 16:27:49 CEST
Gzdoom is now the recommended and maintained high quality doom engine. While it needs OpenGL 3.3 hardware, it gives much better experience than other engines available in Mageia : 
- a menu to choose which Doom version to use
- enhanced graphics
Comment 1 Marja Van Waes 2018-09-08 19:24:35 CEST
@ Zézinho

You're the both the maintainer of gzdoom and the author of this bug report, I guess it is safe to assume you're working on backporting it?

Assigning to you ;-)

CC: (none) => marja11
Assignee: bugsquad => lists.jjorge

Comment 2 José Jorge 2018-09-09 10:49:26 CEST
(In reply to Marja Van Waes from comment #1)
> @ Zézinho
> 
> You're the both the maintainer of gzdoom and the author of this bug report,
> I guess it is safe to assume you're working on backporting it?
> 
> Assigning to you ;-)

Yes, sorry for the half work : it is now in backports testing, ready to test.

Only one (S)RPM: 

gzdoom-3.5.0-1.mga6.x86_64.rpm

Assignee: lists.jjorge => qa-bugs
CC: (none) => lists.jjorge
Status: NEW => ASSIGNED

Comment 3 Len Lawrence 2018-09-09 15:27:30 CEST
Mageia 6, x86_64

Installed from core backports testing along with freedoom.
It appears in the Games menu under Arcade.

Invoking it raises a popup enquiry about sending hardware information to the home site.  (I clicked yes.)
It then asks which of two IWADs to use.  Not a clue so I chose freedom1.

Went through the player setup stage and then choosing a game.  Ended up in "Land of the lost" and found myself being assailed by a bunch of nasties and although my aim was good I was wiped out in no time.

It looks like it is all working if you know what you are doing.

Whiteboard: (none) => MGA6-64-OK
CC: (none) => tarazed25

Comment 4 José Jorge 2018-09-10 13:36:46 CEST
I could test it by myself in i586, with an Intel Haswell HD. All is ok playing Freedoom.

Whiteboard: MGA6-64-OK => MGA6-64-OK MGA6-32-OK

Len Lawrence 2018-09-11 01:42:57 CEST

Keywords: (none) => validated_backport

Comment 5 Thomas Backlund 2018-09-14 22:14:55 CEST
Package moved

CC: (none) => tmb
Resolution: (none) => FIXED
Status: ASSIGNED => RESOLVED


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