The game "Battle for Wesnoth" (package "wesnoth") recently had its long-awaited 1.14 release, bringing in many improvements and a new single-player campaign. The new version appears to be compatible with old saves, and recommended for multiplayer games, so I propose it as an update to Mageia 6. Advisory: ========= Updated wesnoth packages bring latest stable release The game "Battle for Wesnoth" is updated to its latest upstream installment, adding enhancements, new features and a new single-player campaign. See the release notes for details. References: - https://www.wesnoth.org/start/1.14/ - https://github.com/wesnoth/wesnoth/blob/1.14.1/players_changelog.md SRPM in core/updates_testing: ============================= wesnoth-1.14.1-1.mga6 RPMs in core/updates_testing: ============================= wesnoth-1.14.1-1.mga6 wesnoth-data-1.14.1-1.mga6 wesnoth-server-1.14.1-1.mga6 Testing procedure: ================== Run the "wesnoth" binary (directly and/or via desktop launcher) and check that the game runs fine. If you have time to spare and would enjoy it, feel free to try a campaign :)
Tested in x86_64. All Ok, even if I had a little bug with fullscreen mode, it disappeared switching it off/on. Played and lost the first campaign ;-)
CC: (none) => lists.jjorgeStatus: NEW => ASSIGNED
Rainy day, also tested in i586 with a saved game from 1.12 version. I had to move it manually with mv .local/share/wesnoth/1.12/saves/* .local/share/wesnoth/1.14/saves All went ok, validating both archs.
Whiteboard: (none) => MGA6-32-OK MGA6-64-OK
Thanks for the tests! Advisory uploaded, validating.
Keywords: (none) => advisory, validated_updateCC: (none) => sysadmin-bugs
An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGAA-2018-0082.html
Resolution: (none) => FIXEDStatus: ASSIGNED => RESOLVED