Advisory: ========= Updated minetest packages fix unused translations The packaging of minetest's translation was incorrectly done: the files were installed in the correct system locale directory but the game engine did not expect them to be there. This has been fixed with a symbolic link. Minetest on Mageia 4 is now also built against more system libraries instead of bundled ones (jsoncpp, luajit). Updated packages in core/updates_testing: ========================================= minetest-0.4.3-3.1.mga3 minetest-0.4.8-1.1.mga4 From the SRPMs: =============== minetest-0.4.3-3.1.mga3.src.rpm minetest-0.4.8-1.1.mga4.src.rpm
Assignee: bugsquad => qa-bugsWhiteboard: (none) => MGA3TOO
Testing procedure: ================== - Install minetest from core/release and start it. The game should be 100% in English regardless of your system locale. - Install minetest from core/updates_testing and start it. The game should now start in your system locale. - Play minetest a bit to make sure no regressions were introduced by the other packaging changes mentioned in the advisory. Note regarding the translations: - minetest-0.4.3-3.1.mga3 is (partly) translated into Danish, French, German and Italian. - minetest-0.4.8-1.1.mga4 is translated into cs, da, de, es, et, fr, hu, it, ja, ko, ky, nb, nl, pl, pt, pt_BR, ro, ru, uk, zh_CN. If your system locale is not among these languages, you can force minetest to start in another language using the LANGUAGE environment variable, that is: $ LANGUAGE=da minetest (This should start minetest in Danish).
Whiteboard: MGA3TOO => MGA3TOO has_procedure
I will test it today both mga3 and 4.
CC: (none) => ozkyster
I have reproduced the issue with the package from core/release. The update candidate fixes it. I briefly played with minetest to make sure that there is no obvious regressions.
CC: (none) => ducp54Whiteboard: MGA3TOO has_procedure => MGA3TOO has_procedure MGA4-32-OK
Testing complete on Mageia 4 32bit
Well done Christian
Testing complete with mga 4 64 and 3 32&64,added it to whiteboard.
Whiteboard: MGA3TOO has_procedure MGA4-32-OK => MGA3TOO has_procedure MGA4-32-OK MGA4-64-OK MGA3-64-OK MGA3-32-OK
Nicely done Otto. Is this ready to be validated now?
Validating the update, the advisory has still to be uploaded (I can do it in the evening).
Keywords: (none) => validated_updateCC: (none) => sysadmin-bugs
Ahh, I was hoping Otto or Christian would do it Rémi :D Advisory uploaded. Could sysadmin please push to 3 & 4 updates Thanks
Whiteboard: MGA3TOO has_procedure MGA4-32-OK MGA4-64-OK MGA3-64-OK MGA3-32-OK => MGA3TOO has_procedure advisory MGA4-32-OK MGA4-64-OK MGA3-64-OK MGA3-32-OK
(In reply to claire robinson from comment #9) > Ahh, I was hoping Otto or Christian would do it Rémi :D Ah right :-D Next time!
Sorry i forget to validate it my bad :(
Hi Rémi and others, please stop. I have checked these updates on: MGA3 64bit (KDE4, updated, VM): =============================== No translation. Intalled packages: lib64irrlicht1 1.8 0.svn4094.5.> x86_64 lib64jthread1.3.1 1.3.1 2.mga3 x86_64 lib64openal1 1.15.1 3.mga3 x86_64 minetest 0.4.3 3.mga3 x86_64 openal 1.15.1 3.mga3 x86_64 tested for language â English. Then has been updated to: minetest-0.4.3-3.1.mga3 â still English language only, even if minetest is started by: $ LANGUAGE=cs minetest MGA4 64bit (KDE4, updated, real HW), 32bit (KDE4, updated, VM): =============================================================== * Czech language present, but with bad letters as such ÄÅ¡ÄÅžýáÃé, even if minetest is started by: $ LANGUAGE=cs minetest Installed packages: [yullaw@localhost ~]$ rpm -qa|grep minetest minetest-0.4.8-1.1.mga4 * No logo in a game: minetest â Credits â no logo on the left side (logo in MGA3 (minetest-0.4.3-3.1.mga3)) - ok). Konsole: 13:11:04: ERROR[main]: GUIFormSpecMenu::drawMenu() Draw images unable to load texture: 13:11:04: ERROR[main]: /home/yullaw/.minetest/textures/base/pack/logo.png Could not open file of texture: /home/yullaw/.minetest/textures/base/pack/logo.png ================================================================ Please, change Whiteboard, Keywords here if needed. The screenshot of an issue in MGA4 I'll send here as soon as possible ! Thank you!
CC: (none) => yullaw
Keywords: validated_update => (none)
Thanks for your detailed report, I'll have a look. Please note that as per comment 1, it's normal that minetest has no Czech translation on Mageia 3.
Created attachment 5383 [details] Czech language in Minetest Czech letter of some words incorrect as such ÄÅ¡ÄÅžýáÃéů, see red marks.
Created attachment 5384 [details] Czech language in Minetest - screenshot 2
(In reply to Martin Volf from comment #12) > > MGA4 64bit (KDE4, updated, real HW), 32bit (KDE4, updated, VM): > =============================================================== > * Czech language present, but with bad letters as such ÄÅ¡ÄÅžýáÃé, even if > minetest is started by: > $ LANGUAGE=cs minetest I can also reproduce it, for this I would advise to report it upstream on https://github.com/minetest/minetest/issues It seems there are some others problems too with encoding in the chat or input boxes, but this is beyond the scope of this update :-)
(In reply to Martin Volf from comment #12) > > * No logo in a game: minetest â Credits â no logo on the left side (logo in > MGA3 (minetest-0.4.3-3.1.mga3)) - ok). > > Konsole: > 13:11:04: ERROR[main]: GUIFormSpecMenu::drawMenu() Draw images unable to > load texture: > 13:11:04: ERROR[main]: /home/yullaw/.minetest/textures/base/pack/logo.png > Could not open file of texture: > /home/yullaw/.minetest/textures/base/pack/logo.png > This I was able to fix, using a patch from upstream: https://github.com/minetest/minetest/issues/1048 A new update candidate has been submitted for Mageia 4: minetest-0.4.8-1.2.mga4 This needs to be tested again on Mageia 4 (at least on one arch). I've edited the advisory accordingly.
Whiteboard: MGA3TOO has_procedure advisory MGA4-32-OK MGA4-64-OK MGA3-64-OK MGA3-32-OK => MGA3TOO has_procedure advisory MGA3-64-OK MGA3-32-OK
(In reply to Rémi Verschelde from comment #16) > (In reply to Martin Volf from comment #12) > > > > MGA4 64bit (KDE4, updated, real HW), 32bit (KDE4, updated, VM): > > =============================================================== > > * Czech language present, but with bad letters as such ÄÅ¡ÄÅžýáÃé, even if > > minetest is started by: > > $ LANGUAGE=cs minetest > > I can also reproduce it, for this I would advise to report it upstream on > https://github.com/minetest/minetest/issues > > It seems there are some others problems too with encoding in the chat or > input boxes, but this is beyond the scope of this update :-) By this I mean that the issue is also present on the latest release on Cauldron, so I can't fix it easily for Mageia 3 & 4.
Just for clarification. Rémi updated the advisory on SVN but not here. The updated packages for mga4 should now also prevent the error message about the missing texture, as seen in comment 12.
OK, the same problem is for Windows version Minecraft 0.4.10. I will keep in the mind, I will write here if some new features goes on. https://forum.minetest.net/viewtopic.php?f=6&t=10007
* sorry, of course Windows version Minetest 0.4.10 :)
Source RPM: (none) => minetest
CC: (none) => patr_andWhiteboard: MGA3TOO has_procedure advisory MGA3-64-OK MGA3-32-OK => MGA3TOO has_procedure advisory MGA3-64-OK MGA3-32-OK MGA4-32-OK
Testing complete Mageia 4 i586 for minetest 0.4.8
testing complete mga4 32. Confirmed that the translation and error message are both now fixed
yes, that true, MGA4-64-OK too (translation and logo - ok), but still problem with incorrect letter (known is Czech and French language). That is contained of versions minetest 0.4.8-0.4.10. Still I am waiting for reply from development of minetest...
Martin can you open a new bug report for that? We'll push the update because it is already a big improvement.
Keywords: (none) => validated_updateCC: (none) => stormiWhiteboard: MGA3TOO has_procedure advisory MGA3-64-OK MGA3-32-OK MGA4-32-OK => MGA3TOO has_procedure advisory MGA3-64-OK MGA3-32-OK MGA4-32-OK MGA4-64-OK
(In reply to Samuel VERSCHELDE from comment #25) > Martin can you open a new bug report for that? We'll push the update because > it is already a big improvement. Let´s close this bug as validated and fixed. For an other issue of incorrect letters has been open a new bug: https://bugs.mageia.org/show_bug.cgi?id=14054 Thanks to all, please, push it as update...
An update for this issue has been pushed to Mageia Updates repository. http://advisories.mageia.org/MGAA-2014-0168.html
Status: NEW => RESOLVEDResolution: (none) => FIXED