Fragmentarium is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind. Features: Multi-tabbed IDE, with GLSL syntax highlighting User widgets to manipulate parameter settings High-resolution (tile) renderings Progressive rendering, for high quality AA, and distributed ray tracing. HDR (RGBE .HDR) support and tone mapping Support for simple animations Modular GLSL programming - include other fragments More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations. Reproducible: Steps to Reproduce:
Assigning this package request to all packagers collectively. On a voluntary basis, one of them might want to integrate it to the distribution and maintain it for bug and security fixes. You might also want to join the packager team to maintain this piece of software: see https://wiki.mageia.org/en/Becoming_a_Mageia_Packager
Assignee: bugsquad => pkg-bugs
For an actively maintained version, please see this fork: https://github.com/3Dickulus/FragM