Megamario crashes because some image files cannot be found at runtime, their names aren't correctly spelled (uppercase / lowercase confusions). Workaround: cp /usr/share/megamario/gfx/background/canyon.jpg /usr/share/megamario/gfx/background/Canyon.jpg cp /usr/share/megamario/gfx/background/Iceland.jpg /usr/share/megamario/gfx/background/iceland.jpg
This bug is probably reproducible with megamario-1.7-3 too.
CC: (none) => gouessejSource RPM: (none) => megamario-1.7-2.mga3.i586.htmlSeverity: normal => minor
Summary: Megamario crashes (segmentation fault) because misspelled filenames (images) => Megamario crashes (segmentation fault) because of misspelled filenames (images)
Keywords: (none) => TriagedAssignee: bugsquad => mageia
Keywords: (none) => Junior_job
Thanks for the bug report. Please test megamario-1.7-2.1.mga3 from updates_testing.
Status: NEW => ASSIGNED
Also fixed in Cauldron with megamario-1.7-4.mga4
Hardware: i586 => All
Ping?
Advisory ==================== This update of megamario allows the game to be usable by fixing a bad name for 2 background images resulting in a segfaut when trying to load them. Packages ==================== megamario-1.7-2.1.mga3.src.rpm megamario-1.7-2.1.mga3.i586.rpm megamario-1.7-2.1.mga3.x86_64.rpm Steps to Reproduce ==================== - Install Mageia 3 - Install megamario (1.7-2 from "core/release" - Play with it, it will fail when trying to load Canyon.jpg and iceland.jpg - Install megamario (1.7-2.1) from "core/updates_testing" - Play with it and check it will works!
Assignee: mageia => qa-bugsSummary: Megamario crashes (segmentation fault) because of misspelled filenames (images) => [update request] - Megamario crashes (segmentation fault) because of misspelled filenamesSource RPM: megamario-1.7-2.mga3.i586.html => megamario-1.7-2.mga3.src.rpm
I couldn't reproduce the bug, even though I played for a while, I guess the two faulty backgrounds are encountered at later stages in the game. Still, the update candidate does not seem to introduce any regression. Testing complete on Mageia 3 64 bit.
CC: (none) => remiWhiteboard: (none) => MGA3-64-OK
Sorry for the delay. I will test the updated package soon, in a few days. The first crash happens when you go into a green tube (you cannot go into later stages without taking this tube).
Julien: Any chance you'll be able to test this soon?
CC: (none) => wassi
(In reply to user7 from comment #9) > Julien: Any chance you'll be able to test this soon? Ok I'm going to give it a try under a few hours but the test is really efficient only if I start the game from the very beginning in order to go into the same places in which the crashes occurred. Sorry for the delay.
Created attachment 4710 [details] Capture showing the place in which the crash happens
Created attachment 4711 [details] Capture showing the expected place (visible when the crash does not occur)
I confirm that it works. Thank you very much for the fixes.
Julien: Thanks a lot! Did you test on 64 bits or on 32 bits?
(In reply to user7 from comment #14) > Julien: Thanks a lot! Did you test on 64 bits or on 32 bits? 32 bits
Thanks Julien! This update candidate is ready for validation once the advisory is uploaded to SVN. See comment 6 for advisory & SRPM.
Whiteboard: MGA3-64-OK => MGA3-64-OK MGA3-32-OK
Advisory uploaded Validating. Thanks Wassi, keep going :) Could sysadmin please push from 3 core/updates_testing to updates Thanks!
Keywords: (none) => validated_updateWhiteboard: MGA3-64-OK MGA3-32-OK => MGA3-64-OK MGA3-32-OK advisoryCC: (none) => sysadmin-bugs
Update pushed: http://advisories.mageia.org/MGAA-2014-0001.html
Status: ASSIGNED => RESOLVEDCC: (none) => tmbResolution: (none) => FIXED