| Summary: | Adding Jack support to Blender package | ||
|---|---|---|---|
| Product: | Mageia | Reporter: | Jehan Hysseo <jehan.marmottard> |
| Component: | RPM Packages | Assignee: | David GEIGER <geiger.david68210> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | enhancement | ||
| Priority: | Normal | CC: | fundawang |
| Version: | Cauldron | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Source RPM: | blender | CVE: | |
| Status comment: | |||
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Description
Jehan Hysseo
2012-11-02 04:20:58 CET
Manuel Hiebel
2012-11-11 00:23:03 CET
CC:
(none) =>
fundawang It has not been included in the blender 2.65a build for Mageia 3, so it's sad. ;-( Note though that when Mageia will update to blender 2.67, this won't be necessary anymore to have it as a build option, because from this version jack lib presence is checked as a dynamic option: http://lists.blender.org/pipermail/bf-committers/2013-April/039989.html When this day will come, it would be good if the blender package maintainer could test it works though. :-) (In reply to Jehan Hysseo from comment #1) > > When this day will come, it would be good if the blender package maintainer > could test it works though. :-) David, can you check if Blender now has jack support and if so close this bug report as FIXED or OLD? Assignee:
bugsquad =>
geiger.david68210 jack support is 100% activated on blender since 2.73a version during mga5 development: http://svnweb.mageia.org/packages/cauldron/blender/current/SPECS/blender.spec?r1=813064&r2=813063&pathrev=813064 with "-DWITH_JACK:BOOL=ON" cmake option. # for mga5 $ urpmq --requires blender |grep 'libjack' libjack.so.0()(64bit) So Cauldron and mga5 have jack support enabled, but not mga4. Thanks, so unless you want to make an update for Mageia 4 now (one week before the EOL, I wouldn't advise it ;)), you can mark the bug as resolved. So ok, closing of this bug as resolved since mga5. :) Status:
NEW =>
RESOLVED |