| Summary: | tinygltf, a header only C++11 glTF 2.0 library | ||
|---|---|---|---|
| Product: | Mageia | Reporter: | Xavier BERTAUX <bertauxx> |
| Component: | New RPM package request | Assignee: | All Packagers <pkg-bugs> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | enhancement | ||
| Priority: | Normal | CC: | bertauxx, dan, geiger.david68210, marja11 |
| Version: | Cauldron | ||
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| URL: | https://github.com/syoyo/tinygltf | ||
| Whiteboard: | |||
| Source RPM: | tinygltf | CVE: | |
| Status comment: | |||
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Description
Xavier BERTAUX
2023-04-04 13:43:23 CEST
Xavier BERTAUX
2023-04-04 13:43:39 CEST
CC:
(none) =>
bertauxx Hi Xavier, There are tens (if not hundreds) of thousands of applications that aren't in Mageia, we can't package them all ;-) Please tell us why you think this software is great and what you need it for, that might help to find a packager interested in packaging it. https://wiki.mageia.org/en/How_to_report_a_bug_properly#How_to_file_a_package_request You might also want to become a packager yourself, so that you can later import and maintain this package https://wiki.mageia.org/en/Becoming_a_Mageia_Packager Source RPM:
(none) =>
tinygltf the 3D gltf file format has been promulgated by the kronosgroup (OpenGL, Vulkan, etc ...). It's a bit like the jpg for 3D. Several 3D editors including Blender are able to handle this file format. For the future of Speed-Dreams I am thinking of migrating 3D files in this format which is opengl3 and vulkan compatible to replace our old acc format which does not take current technology into account and which is a bit complicated for 3D developers, this would become including a dependency. Cheers (In reply to Xavier BERTAUX from comment #2) > the 3D gltf file format has been promulgated by the kronosgroup (OpenGL, > Vulkan, etc ...). It's a bit like the jpg for 3D. Several 3D editors > including Blender are able to handle this file format. > > For the future of Speed-Dreams I am thinking of migrating 3D files in this > format which is opengl3 and vulkan compatible to replace our old acc format > which does not take current technology into account and which is a bit > complicated for 3D developers, this would become including a dependency. > > Cheers Thanks for the reply :-) Assigning to all packagers collectively. Status:
NEEDINFO =>
NEW Package tinygltf now imported on Cauldron: https://svnweb.mageia.org/packages/cauldron/tinygltf/ CC:
(none) =>
geiger.david68210 lib64tinygltf2 is now available. Status:
NEW =>
RESOLVED |