Bug 29131

Summary: [Update Request] cdogs-sdl 0.12.0
Product: Mageia Reporter: Zombie Ryushu <zombie_ryushu>
Component: RPM PackagesAssignee: Rémi Verschelde <rverschelde>
Status: RESOLVED OLD QA Contact:
Severity: normal    
Priority: Normal CC: micheelsen
Version: 8   
Target Milestone: ---   
Hardware: All   
OS: Linux   
URL: https://github.com/cxong/cdogs-sdl
Whiteboard:
Source RPM: cdogs-sdl-0.10.2-1.src.rpm CVE:
Status comment:

Description Zombie Ryushu 2021-06-14 08:02:21 CEST
Game

    Fix LAN bugs (#702, reported by @nixinator)
    Fix crash if laser sight is enabled (#703, reported by @sumater)
    Fix crash in AI Insurgency II campaign (#704, reported by @viki-t-s)
    Add dual-wielded pistols (#661)
    Add pistol and chaingun gun models (#455)
    Add score text popup on collecting score pickups
    Improve AI by waking immediately on being hit
    Improve AI by not reacting immediately on wake
    Improve changing volume options by not rewinding music

Editor / Modding

    Fix "HitsObjects": false behavior for bullets, should not damage map objects if set
    Add highlights to walk-through walls
    Add customizable door auto-close delay in campaign options
    Add ability to set character direction in static map type
    Add customizable special damage duration in bullets.json
    Add customizable corpse map object in character_classes.json
    Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
    Change macOS keyboard modifier to command ⌘ (e.g. access character editor using command ⌘ + E)
Comment 1 Lewis Smith 2021-06-14 21:35:47 CEST
Thank you for the pointer.

Another one for akien, the registered/active maintainer.

Assignee: bugsquad => rverschelde

Comment 2 Hans Micheelsen 2024-03-12 16:24:27 CET
I think this update release request can be closed. cdogs-sdl is now at version 0.12.0 in MGA 9 and 2.0.0 in Cauldron.

CC: (none) => micheelsen

Comment 3 Rémi Verschelde 2024-03-12 16:32:16 CET
Closing as per above comment, and Mageia 8 being EOL.

Resolution: (none) => OLD
Status: NEW => RESOLVED