| Summary: | Backport candidate: Godot 3.1.1 (godot3) | ||
|---|---|---|---|
| Product: | Mageia | Reporter: | Rémi Verschelde <rverschelde> |
| Component: | Backports | Assignee: | QA Team <qa-bugs> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | minor | ||
| Priority: | Normal | CC: | tarazed25, tmb |
| Version: | 6 | Keywords: | validated_backport |
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | MGA6-64-OK | ||
| Source RPM: | godot3-3.1.1-1.mga6 | CVE: | |
| Status comment: | |||
|
Description
Rémi Verschelde
2019-05-09 16:57:46 CEST
mga6, x86_64 $ rpm -qa | grep godot godot-demos-2.1.5-1.mga6 godot-runner-2.1.5-1.mga6 godot-server-2.1.5-1.mga6 godot-2.1.5-1.mga6 Enabled backports testing and updated source media then ran MageiaUpdate and got this: godot-3.0.2-1 godot-runner-3.0.2-1 godot-server-3.0.2-1 Backports is suppressed. @Rémi. Is it possible that the backports testing versions have been overwritten by this older version? Keywords:
(none) =>
feedback As mentioned in comment 0, the packages are named with a "3" suffix: godot3-3.1.1-1.mga6 godot3-headless-3.1.1-1.mga6 godot3-server-3.1.1-1.mga6 godot3-runner-3.1.1-1.mga6 They're not meant to update godot-2.1.5-1.mga6, which is why they are in backports under a new name as they are not compatible with godot 2.x projects. The 3.0.2 packages you found are an old first attempt at a backport which was then replaced by the godot3-* packages, but backports_testing has not been cleaned up since then. Keywords:
feedback =>
(none) Sorry about that Rémi - mind not on the job. All four packages installed cleanly. $ godot3-headless --version 3.1.1.stable.mageia $ godot3-server --version 3.1.1.stable.mageia $ godot3 OpenGL ES 3.0 Renderer: GeForce GTX 970/PCIe/SSE2 This shows a "Godot Engine - Project Manager" gui with tabs for Project List (necessarily empty) and Templates. There is a menu for locales, defaulting to 'en'. Expected error messages fro following commands: $ godot3-runner -u Error: Could not load game data at path '.'. Is the .pck file missing? $ godot3-server Error: Could not load game data at path '.'. Is the .pck file missing? --help works. Behaving as expected so passing this for 64-bits. Whiteboard:
(none) =>
MGA6-64-OK Validating this but it still needs an advisory to be pushed. Keywords:
(none) =>
validated_backport Or maybe not - advisories for backports is still a subject for discussion. We don't use advisories for backports AFAIK, but just in case, this would be it: Advisory: ========= Updated godot3 packages provide new 3.1 stable branch The new 3.1 stable branch of the Godot game engine was released in March 2019. It brings many new features and bug fixes over the previous 3.0 branch. Projects started in Godot 3.0.x can be safely upgraded to Godot 3.1.x (but will no longer be editable in 3.0.x once upgraded). References: - https://godotengine.org/article/godot-3-1-released - https://godotengine.org/article/maintenance-release-godot-3-1-1 SRPM in core/backports_testing: =============================== godot3-3.1.1-1.mga6 RPMs in core/backports_testing: =============================== godot3-3.1.1-1.mga6 godot3-headless-3.1.1-1.mga6 godot3-server-3.1.1-1.mga6 godot3-runner-3.1.1-1.mga6 Packages moved. Resolution:
(none) =>
FIXED |