| Summary: | Update candidate: godot 2.1.5 (security) | ||
|---|---|---|---|
| Product: | Mageia | Reporter: | Rémi Verschelde <rverschelde> |
| Component: | Security | Assignee: | QA Team <qa-bugs> |
| Status: | RESOLVED FIXED | QA Contact: | Sec team <security> |
| Severity: | normal | ||
| Priority: | Normal | CC: | sysadmin-bugs, tarazed25, tmb |
| Version: | 6 | Keywords: | advisory, validated_update |
| Target Milestone: | --- | ||
| Hardware: | All | ||
| OS: | Linux | ||
| Whiteboard: | MGA6-64-OK | ||
| Source RPM: | godot-2.1.3-1.mga6 | CVE: | |
| Status comment: | |||
|
Description
Rémi Verschelde
2018-07-28 23:00:10 CEST
Mageia 6, x86_64 Installed godot packages, version 2.1.3. Tried out the godot engine, created a project tyro and imported minesweeper from demos. Opened the godot editor - it looked functional. Installed minilens separately and gave that a run. Updated to version 2.1.5.1 Ran godot and opened the 'tyro' project in the editor. Looked at 2D and 3D views and the asset library. Imported the 2D Dungeon Generator. Left the project there though. Ran minilens and noted Rémi's name in the credits. Scored 49 on the third level. That's enough of that. Can't be doing with running up and down ladders at my age. Installed tanks-of-freedom and loaded it from the system menus. Ran the demo then started a skirmish using the King-of-the-hill map. Turned tail after a few steps - discretion is the better part of valour. It all seems to work perfectly. Good for 64-bits. Whiteboard:
(none) =>
MGA6-64-OK
Len Lawrence
2018-07-30 13:21:10 CEST
Keywords:
(none) =>
validated_update
Thomas Backlund
2018-08-10 15:53:00 CEST
Keywords:
(none) =>
advisory An update for this issue has been pushed to the Mageia Updates repository. https://advisories.mageia.org/MGASA-2018-0333.html Resolution:
(none) =>
FIXED |