| Summary: | Wrong detection of gamepad/joystick axes and crashes in applications using libSDL1.2_0 | ||
|---|---|---|---|
| Product: | Mageia | Reporter: | Real Name <dubigrasu> |
| Component: | RPM Packages | Assignee: | QA Team <qa-bugs> |
| Status: | RESOLVED FIXED | QA Contact: | |
| Severity: | major | ||
| Priority: | Normal | CC: | lists.jjorge, misc, stormi-mageia, sysadmin-bugs |
| Version: | 1 | Keywords: | validated_update |
| Target Milestone: | --- | ||
| Hardware: | i586 | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Source RPM: | SDL12-1.2.14-4.mga1.src.rpm | CVE: | |
| Status comment: | |||
|
Description
Real Name
2011-07-09 10:17:26 CEST
Fixed also in Mandriva 2011 since (I presume):
* Wed Apr 27 2011 Per ?yvind Karlsen <peroyvind@mandriva.org> 1.2.14-6
+ Revision: 659527
- compile with -ffast-math
- build with --enable-assembly
- build nas as shared
- enable assembly instructions on x86_64 as well
- cleanups
- sync in various patches from debian
http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=564831 Please test SDL12 1.2.14-4.1.mga2 which should land in core/updates_testing soon. Keywords:
(none) =>
NEEDINFO Yes, that fixed it. Axes are now properly detected and crashes gone. Thank you. Official update request: Test case: - Install a game that uses SDL12, and try using a joystick, it crashes - Install the SDL12 packages from the core/updates_testing repo, then try again, the issue should be fixed Since we already have the OP testing the issue, and the crash is gone for him, QA team could just test to make sure there're no regressions. Fixed packages are SDL12 1.2.14-4.1.mga2 in the core/updates_testing. Advisory: ================================== Due to a bug in SDL12 package it would crash when using some joysticks, this update fixes this issue. ================================== Keywords:
NEEDINFO =>
Triaged I don't know if it's related, but yesterday evening, after installing all updates_testing packages, I tried to play slune (after compiling it for mageia 1) : the menu entries change without any action from me, as if a joystick was plugged in and in top-right position. CC:
(none) =>
stormi In reply to comment #5: Does reverting to the SDL12 packages from core/release fix that issue? > the menu entries change without any action from me
I already have this problem before : my laptop has a some accelerometers that are managed as joysticks, you will have the same problem with neverball.
Calibrating the joystick can help, but in the end the problem is that some games always use a joystick if they detect it.CC:
(none) =>
lists.jjorge (In reply to comment #7) > > the menu entries change without any action from me > > I already have this problem before : my laptop has a some accelerometers that > are managed as joysticks, you will have the same problem with neverball. > > Calibrating the joystick can help, but in the end the problem is that some > games always use a joystick if they detect it. You're right, neverball has the same problem and it looks like I have an accelerometer. I tried to calibrate it but it's not better. I'll try to find out how to have it not recognized as a joystick. No problem so far with this update candidate installed in games using SDL, on i586. Consider it tested on i586. Please test on x86_64. Tested on x86_64. Keywords:
Triaged =>
validated_update
Ahmad Samir
2011-07-25 13:52:34 CEST
CC:
(none) =>
sysadmin-bugs The accelerometer issue also happened to me, but with X on my macbook. Anyway, this update have been pushed, so I close it. Status:
NEW =>
RESOLVED |