Bug 11915

Summary: Fragmentarium - IDE for exploring pixel based graphics on the GPU
Product: Mageia Reporter: Pavel Fric <pavelfric>
Component: New RPM package requestAssignee: All Packagers <pkg-bugs>
Status: NEW --- QA Contact:
Severity: enhancement    
Priority: Normal    
Version: Cauldron   
Target Milestone: ---   
Hardware: All   
OS: Linux   
URL: http://syntopia.github.io/Fragmentarium/
Whiteboard:
Source RPM: fragmentarium CVE:
Status comment:

Description Pavel Fric 2013-12-07 10:34:46 CET
Fragmentarium is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.

Features:

    Multi-tabbed IDE, with GLSL syntax highlighting
    User widgets to manipulate parameter settings
    High-resolution (tile) renderings
    Progressive rendering, for high quality AA, and distributed ray tracing.
    HDR (RGBE .HDR) support and tone mapping
    Support for simple animations
    Modular GLSL programming - include other fragments
    More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.


Reproducible: 

Steps to Reproduce:
Comment 1 Samuel Verschelde 2016-10-11 20:53:37 CEST
Assigning this package request to all packagers collectively. On a voluntary basis, one of them might want to integrate it to the distribution and maintain it for bug and security fixes.

You might also want to join the packager team to maintain this piece of software: see https://wiki.mageia.org/en/Becoming_a_Mageia_Packager

Assignee: bugsquad => pkg-bugs

Comment 2 Pavel Fric 2019-02-21 07:12:23 CET
For an actively maintained version, please see this fork: https://github.com/3Dickulus/FragM