Mageia Bugzilla – Attachment 6996 Details for
Bug 16716
0ad crashes due to undefined boost symbol (_ZN5boost10filesystem11path_traits7convertEPKwS3_RSsRKSt7codecvtIwc11__mbstate_tE)
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0ad conf file
default.cfg (text/plain), 15.61 KB, created by
David LUCAS
on 2015-09-06 22:22:31 CEST
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Description:
0ad conf file
Filename:
MIME Type:
Creator:
David LUCAS
Created:
2015-09-06 22:22:31 CEST
Size:
15.61 KB
patch
obsolete
>; Global Configuration Settings >; >; ************************************************************** >; * DO NOT EDIT THIS FILE if you want personal customisations: * >; * create a text file called "local.cfg" instead, and copy * >; * the lines from this file that you want to change. * >; * * >; * On Linux, create: * >; * $XDG_CONFIG_HOME/0ad/config/local.cfg * >; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) * >; * * >; * On OS X, create: * >; * ~/Library/Application\ Support/0ad/config/local.cfg * >; * * >; * On Windows, create: * >; * %appdata%\0ad\config\local.cfg * >; * * >; ************************************************************** > >; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.) >windowed = false > >; Show detailed tooltips (Unit stats) >showdetailedtooltips = false > >; Enable/disable the splashscreen >splashscreendisable = true > >; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch. >splashscreenversion = 0 > >; Pause the game on window focus loss (Only applicable to single player mode) >pauseonfocusloss = true > >; Persist settings after leaving the game setup screen >persistmatchsettings = true > >; Default player name to use in multiplayer >; playername = "anonymous" > >; Default server name or IP to use in multiplayer >multiplayerserver = "127.0.0.1" > >; Force a particular resolution. (If these are 0, the default is >; to keep the current desktop resolution in fullscreen mode or to >; use 1024x768 in windowed mode.) >xres = 0 >yres = 0 > >; Force a non-standard bit depth (if 0 then use the current desktop bit depth) >bpp = 0 > >; Preferred display (for multidisplay setups, only works with SDL 2.0) >display = 0 > >; Emulate right-click with Ctrl+Click on Mac mice >macmouse = false > >; System settings: > >; if false, actors won't be rendered but anything entity will be. >renderactors = true > >waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly. >waterfancyeffects = false >waterrealdepth = true >waterrefraction = true >waterreflection = true >shadowsonwater = false > >shadows = true >shadowpcf = true >vsync = false >particles = true >silhouettes = true >showsky = false > >nos3tc = false >noautomipmap = true >novbo = false >noframebufferobject = false > >; Disable hardware cursors >nohwcursor = false > >; Linux only: Set the driconf force_s3tc_enable option at startup, >; for compressed texture support >force_s3tc_enable = true > >; Specify the render path. This can be one of: >; default Automatically select one of the below, depending on system capabilities >; fixed Only use OpenGL fixed function pipeline >; shader Use vertex/fragment shaders for transform and lighting where possible >; Using 'fixed' instead of 'default' may work around some graphics-related problems, >; but will reduce performance and features when a modern graphics card is available. >renderpath = default > >;;;;; EXPERIMENTAL ;;;;; >; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true. >preferglsl = false > >; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. >gentangents = false > >; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk >gpuskinning = false > >; Use smooth LOS interpolation >smoothlos = false > >; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. >postproc = false > >; Quality level of shader effects (set to 10 to display effects) >materialmgr.quality = 0.0 > >; Maximum distance to display parallax effect. Set to 0 to disable parallax. >materialmgr.PARALLAX_DIST.max = 150 >; Maximum distance to display high quality parallax effect. >materialmgr.PARALLAX_HQ_DIST.max = 75 >; Maximum distance to display very high quality parallax effect. Set to 30 to enable. >materialmgr.PARALLAX_VHQ_DIST.max = 0 >;;;;;;;;;;;;;;;;;;;;;;;; > >; Replace alpha-blending with alpha-testing, for performance experiments >forcealphatest = false > >; Colour of the sky (in "r g b" format) >skycolor = "0 0 0" > > >[hotkey] >; Each one of the specified keys will trigger the action on the left >; for multiple-key combinations, separate keys with '+'. >; See keys.txt for the list of key names. > >; > SYSTEM SETTINGS >exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop >leave = Escape ; End current game or Exit >confirm = Return ; Confirm the current command. >pause = Pause ; Pause/unpause game >screenshot = F2 ; Take PNG screenshot >bigscreenshot = "Shift+F2" ; Take large BMP screenshot >togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode >screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots >wireframe = "Alt+W" ; Toggle wireframe mode >silhouettes = "Alt+S" ; Toggle unit silhouettes >showsky = "Alt+Z" ; Toggle sky > >; > CLIPBOARD CONTROLS >copy = "Ctrl+C" ; Copy to clipboard >paste = "Ctrl+V" ; Paste from clipboard >cut = "Ctrl+X" ; Cut selected text and copy to the clipboard > >; > CONSOLE SETTINGS >console.toggle = BackQuote, F9 ; Open/close console > >; > OVERLAY KEYS >fps.toggle = "Alt+F" ; Toggle frame counter >realtime.toggle = "Alt+T" ; Toggle current display of computer time >session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel >session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI >menu.toggle = "F10" ; Toggle in-game menu >timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter >session.showstatusbars = Tab ; Toggle display of status bars >session.highlightguarding = PgDn ; Toggle highlight of guarding units >session.highlightguarded = PgUp ; Toggle highlight of guarded units > >; > HOTKEYS ONLY >chat = Return ; Toggle chat window >teamchat = "T" ; Toggle chat window in team chat mode > >; > QUICKSAVE >quicksave = "Shift+F5" >quickload = "Shift+F8" > >[hotkey.camera] >reset = "R" ; Reset camera rotation to default. >follow = "F" ; Follow the first unit in the selection >zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control) >zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) >zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) >zoom.wheel.out = WheelDown ; Zoom camera out (stepped control) >rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards >rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards >rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain >rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain >rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) >rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) >pan = MouseMiddle ; Enable scrolling by moving mouse >left = A, LeftArrow ; Scroll or rotate left >right = D, RightArrow ; Scroll or rotate right >up = W, UpArrow ; Scroll or rotate up/forwards >down = S, DownArrow ; Scroll or rotate down/backwards >scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed >scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed >rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed >rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed >zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed >zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed > >[hotkey.camera.jump] >1 = F5 ; Jump to position N >2 = F6 >3 = F7 >4 = F8 >;5 = >;6 = >;7 = >;8 = >;9 = >;10 = >[hotkey.camera.jump.set] >1 = "Ctrl+F5" ; Set jump position N >2 = "Ctrl+F6" >3 = "Ctrl+F7" >4 = "Ctrl+F8" >;5 = >;6 = >;7 = >;8 = >;9 = >;10 = > >[hotkey.profile] >toggle = "F11" ; Enable/disable real-time profiler >save = "Shift+F11" ; Save current profiler data to logs/profile.txt >[hotkey.profile2] >toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler > >[hotkey.selection] >add = Shift ; Add units to selection >milonly = Alt ; Add only military units to selection >idleonly = "I" ; Select only idle units >remove = Ctrl ; Remove units from selection >cancel = Esc ; Un-select all units and cancel building placement >idleworker = Period ; Select next idle worker >idlewarrior = ForwardSlash ; Select next idle warrior >offscreen = Alt ; Include offscreen units in selection >[hotkey.selection.group.add] >0 = "Shift+0" >1 = "Shift+1" >2 = "Shift+2" >3 = "Shift+3" >4 = "Shift+4" >5 = "Shift+5" >6 = "Shift+6" >7 = "Shift+7" >8 = "Shift+8" >9 = "Shift+9" >[hotkey.selection.group.save] >0 = "Ctrl+0" >1 = "Ctrl+1" >2 = "Ctrl+2" >3 = "Ctrl+3" >4 = "Ctrl+4" >5 = "Ctrl+5" >6 = "Ctrl+6" >7 = "Ctrl+7" >8 = "Ctrl+8" >9 = "Ctrl+9" >[hotkey.selection.group.select] >0 = 0 >1 = 1 >2 = 2 >3 = 3 >4 = 4 >5 = 5 >6 = 6 >7 = 7 >8 = 8 >9 = 9 > >[hotkey.session] >kill = Delete ; Destroy selected units >stop = "H" ; Stop the current action >attack = "Ctrl+Alt" ; Modifier to force attack instead of another action >attackmove = Ctrl ; Modifier to attackmove when clicking on a point >attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) >garrison = Ctrl ; Modifier to garrison when clicking on building >autorallypoint = Ctrl ; Modifier to set the rally point on the building itself >guard = "G" ; Modifier to escort/guard when clicking on unit/building >queue = Shift ; Modifier to queue unit orders instead of replacing >batchtrain = Shift ; Modifier to train units in batches >massbarter = Shift ; Modifier to barter bunch of resources >masstribute = Shift ; Modifier to tribute bunch of resources >fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% >unloadtype = Shift ; Modifier to unload all units of type >deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting >rotate.cw = RightBracket ; Rotate building placement preview clockwise >rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise > >[hotkey.session.savedgames] >delete = Delete ; Delete the selected saved game asking confirmation >noConfirmation = Shift ; Do not ask confirmation when deleting a game > >[hotkey.session.queueunit] ; > UNIT TRAINING >1 = "Z" ; add first unit type to queue >2 = "X" ; add second unit type to queue >3 = "C" ; add third unit type to queue >4 = "V" ; add fourth unit type to queue >5 = "B" ; add fivth unit type to queue >6 = "N" ; add sixth unit type to queue >7 = "M" ; add seventh unit type to queue >8 = Comma ; add eighth unit type to queue > >[hotkey.session.timewarp] >fastforward = Space ; If timewarp mode enabled, speed up the game >rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game > >[hotkey.text] ; > GUI TEXTBOX HOTKEYS >delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor >delete.right = "Ctrl+Del" ; Delete word to the right of cursor >move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor >move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor > >[gui] >cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) >scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays > >[gui.session] >attacknotificationmessage = true ; Show attack notification messages >camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? >timeelapsedcounter = false ; Show the game duration in the top right corner > >[gui.session.minimap] >blinkduration = 1.7 ; The blink duration while pinging >pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification > >[joystick] ; EXPERIMENTAL: joystick/gamepad settings >enable = false >deadzone = 8192 >[joystick.camera] >pan.x = 0 >pan.y = 1 >rotate.x = 3 >rotate.y = 2 >zoom.in = 5 >zoom.out = 4 > >[jsdebugger] >; The Debugger is currently broken and can't be enabled until the SpiderMonkey upgrade is done and the debugger is updated for the new API. >enable = false ; Enable Javascript debugging. > >[lobby] >chattimestamp = false ; Show time chat message was posted >history = 0 ; Number of past messages to display on join >room = "arena18" ; Default MUC room to join >server = "lobby.wildfiregames.com" ; Address of lobby server >xpartamupp = "wfgbot18" ; Name of the server-side xmpp client that manage games > >[mod] >enabledmods = "mod public" > >[overlay] >fps = "false" ; Show frames per second in top right corner >realtime = "false" ; Show current system time in top right corner > >[profiler2] >autoenable = false ; Enable HTTP server output at startup (default off for security/performance) >script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance) >gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available >gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available >gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available > >[sound] >mastergain = 0.9 >musicgain = 0.2 >ambientgain = 0.6 >actiongain = 0.7 >uigain = 0.7 > >[tinygettext] >debug = false ; Print error messages each time a translation for an English string is not found. > >[userreport] ; Opt-in online user reporting system >url = "http://feedback.wildfiregames.com/report/upload/v1/" > >[view] ; Camera control settings >scroll.speed = 120.0 >scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed >rotate.x.speed = 1.2 >rotate.x.min = 28.0 >rotate.x.max = 60.0 >rotate.x.default = 35.0 >rotate.y.speed = 2.0 >rotate.y.speed.wheel = 0.45 >rotate.y.default = 0.0 >rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed >drag.speed = 0.5 >zoom.speed = 256.0 >zoom.speed.wheel = 32.0 >zoom.min = 50.0 >zoom.max = 200.0 >zoom.default = 120.0 >zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed >pos.smoothness = 0.1 >zoom.smoothness = 0.4 >rotate.x.smoothness = 0.5 >rotate.y.smoothness = 0.3 >near = 2.0 ; Near plane distance >far = 4096.0 ; Far plane distance >fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide >height.smoothness = 0.5 >height.min = 16
; Global Configuration Settings ; ; ************************************************************** ; * DO NOT EDIT THIS FILE if you want personal customisations: * ; * create a text file called "local.cfg" instead, and copy * ; * the lines from this file that you want to change. * ; * * ; * On Linux, create: * ; * $XDG_CONFIG_HOME/0ad/config/local.cfg * ; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) * ; * * ; * On OS X, create: * ; * ~/Library/Application\ Support/0ad/config/local.cfg * ; * * ; * On Windows, create: * ; * %appdata%\0ad\config\local.cfg * ; * * ; ************************************************************** ; Enable/disable windowed mode by default. (Use Alt+Enter to toggle in the game.) windowed = false ; Show detailed tooltips (Unit stats) showdetailedtooltips = false ; Enable/disable the splashscreen splashscreendisable = true ; Splashscreen version (date of last modification). By default, 0 to force splashscreen to appear at first launch. splashscreenversion = 0 ; Pause the game on window focus loss (Only applicable to single player mode) pauseonfocusloss = true ; Persist settings after leaving the game setup screen persistmatchsettings = true ; Default player name to use in multiplayer ; playername = "anonymous" ; Default server name or IP to use in multiplayer multiplayerserver = "127.0.0.1" ; Force a particular resolution. (If these are 0, the default is ; to keep the current desktop resolution in fullscreen mode or to ; use 1024x768 in windowed mode.) xres = 0 yres = 0 ; Force a non-standard bit depth (if 0 then use the current desktop bit depth) bpp = 0 ; Preferred display (for multidisplay setups, only works with SDL 2.0) display = 0 ; Emulate right-click with Ctrl+Click on Mac mice macmouse = false ; System settings: ; if false, actors won't be rendered but anything entity will be. renderactors = true waterugly=false; Force usage of the fixed pipeline water. This is faster, but really, really ugly. waterfancyeffects = false waterrealdepth = true waterrefraction = true waterreflection = true shadowsonwater = false shadows = true shadowpcf = true vsync = false particles = true silhouettes = true showsky = false nos3tc = false noautomipmap = true novbo = false noframebufferobject = false ; Disable hardware cursors nohwcursor = false ; Linux only: Set the driconf force_s3tc_enable option at startup, ; for compressed texture support force_s3tc_enable = true ; Specify the render path. This can be one of: ; default Automatically select one of the below, depending on system capabilities ; fixed Only use OpenGL fixed function pipeline ; shader Use vertex/fragment shaders for transform and lighting where possible ; Using 'fixed' instead of 'default' may work around some graphics-related problems, ; but will reduce performance and features when a modern graphics card is available. renderpath = default ;;;;; EXPERIMENTAL ;;;;; ; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true. preferglsl = false ; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. gentangents = false ; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk gpuskinning = false ; Use smooth LOS interpolation smoothlos = false ; Use screen-space postprocessing filters (HDR, bloom, DOF, etc). Incompatible with fixed renderpath. postproc = false ; Quality level of shader effects (set to 10 to display effects) materialmgr.quality = 0.0 ; Maximum distance to display parallax effect. Set to 0 to disable parallax. materialmgr.PARALLAX_DIST.max = 150 ; Maximum distance to display high quality parallax effect. materialmgr.PARALLAX_HQ_DIST.max = 75 ; Maximum distance to display very high quality parallax effect. Set to 30 to enable. materialmgr.PARALLAX_VHQ_DIST.max = 0 ;;;;;;;;;;;;;;;;;;;;;;;; ; Replace alpha-blending with alpha-testing, for performance experiments forcealphatest = false ; Colour of the sky (in "r g b" format) skycolor = "0 0 0" [hotkey] ; Each one of the specified keys will trigger the action on the left ; for multiple-key combinations, separate keys with '+'. ; See keys.txt for the list of key names. ; > SYSTEM SETTINGS exit = "Alt+F4", "Ctrl+Break", "Super+Q" ; Exit to desktop leave = Escape ; End current game or Exit confirm = Return ; Confirm the current command. pause = Pause ; Pause/unpause game screenshot = F2 ; Take PNG screenshot bigscreenshot = "Shift+F2" ; Take large BMP screenshot togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode screenshot.watermark = "Alt+K" ; Toggle product/company watermark for official screenshots wireframe = "Alt+W" ; Toggle wireframe mode silhouettes = "Alt+S" ; Toggle unit silhouettes showsky = "Alt+Z" ; Toggle sky ; > CLIPBOARD CONTROLS copy = "Ctrl+C" ; Copy to clipboard paste = "Ctrl+V" ; Paste from clipboard cut = "Ctrl+X" ; Cut selected text and copy to the clipboard ; > CONSOLE SETTINGS console.toggle = BackQuote, F9 ; Open/close console ; > OVERLAY KEYS fps.toggle = "Alt+F" ; Toggle frame counter realtime.toggle = "Alt+T" ; Toggle current display of computer time session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI menu.toggle = "F10" ; Toggle in-game menu timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter session.showstatusbars = Tab ; Toggle display of status bars session.highlightguarding = PgDn ; Toggle highlight of guarding units session.highlightguarded = PgUp ; Toggle highlight of guarded units ; > HOTKEYS ONLY chat = Return ; Toggle chat window teamchat = "T" ; Toggle chat window in team chat mode ; > QUICKSAVE quicksave = "Shift+F5" quickload = "Shift+F8" [hotkey.camera] reset = "R" ; Reset camera rotation to default. follow = "F" ; Follow the first unit in the selection zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control) zoom.out = Minus, NumMinus ; Zoom camera out (continuous control) zoom.wheel.in = WheelUp ; Zoom camera in (stepped control) zoom.wheel.out = WheelDown ; Zoom camera out (stepped control) rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control) rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control) pan = MouseMiddle ; Enable scrolling by moving mouse left = A, LeftArrow ; Scroll or rotate left right = D, RightArrow ; Scroll or rotate right up = W, UpArrow ; Scroll or rotate up/forwards down = S, DownArrow ; Scroll or rotate down/backwards scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed [hotkey.camera.jump] 1 = F5 ; Jump to position N 2 = F6 3 = F7 4 = F8 ;5 = ;6 = ;7 = ;8 = ;9 = ;10 = [hotkey.camera.jump.set] 1 = "Ctrl+F5" ; Set jump position N 2 = "Ctrl+F6" 3 = "Ctrl+F7" 4 = "Ctrl+F8" ;5 = ;6 = ;7 = ;8 = ;9 = ;10 = [hotkey.profile] toggle = "F11" ; Enable/disable real-time profiler save = "Shift+F11" ; Save current profiler data to logs/profile.txt [hotkey.profile2] toggle = "Ctrl+F11" ; Enable/disable HTTP/GPU modes for new profiler [hotkey.selection] add = Shift ; Add units to selection milonly = Alt ; Add only military units to selection idleonly = "I" ; Select only idle units remove = Ctrl ; Remove units from selection cancel = Esc ; Un-select all units and cancel building placement idleworker = Period ; Select next idle worker idlewarrior = ForwardSlash ; Select next idle warrior offscreen = Alt ; Include offscreen units in selection [hotkey.selection.group.add] 0 = "Shift+0" 1 = "Shift+1" 2 = "Shift+2" 3 = "Shift+3" 4 = "Shift+4" 5 = "Shift+5" 6 = "Shift+6" 7 = "Shift+7" 8 = "Shift+8" 9 = "Shift+9" [hotkey.selection.group.save] 0 = "Ctrl+0" 1 = "Ctrl+1" 2 = "Ctrl+2" 3 = "Ctrl+3" 4 = "Ctrl+4" 5 = "Ctrl+5" 6 = "Ctrl+6" 7 = "Ctrl+7" 8 = "Ctrl+8" 9 = "Ctrl+9" [hotkey.selection.group.select] 0 = 0 1 = 1 2 = 2 3 = 3 4 = 4 5 = 5 6 = 6 7 = 7 8 = 8 9 = 9 [hotkey.session] kill = Delete ; Destroy selected units stop = "H" ; Stop the current action attack = "Ctrl+Alt" ; Modifier to force attack instead of another action attackmove = Ctrl ; Modifier to attackmove when clicking on a point attackmoveUnit = "Ctrl+Q" ; Modifier to attackmove targeting only units when clicking on a point (should contain the attackmove keys) garrison = Ctrl ; Modifier to garrison when clicking on building autorallypoint = Ctrl ; Modifier to set the rally point on the building itself guard = "G" ; Modifier to escort/guard when clicking on unit/building queue = Shift ; Modifier to queue unit orders instead of replacing batchtrain = Shift ; Modifier to train units in batches massbarter = Shift ; Modifier to barter bunch of resources masstribute = Shift ; Modifier to tribute bunch of resources fulltradeswap = Shift ; Modifier to put the desired trade resource to 100% unloadtype = Shift ; Modifier to unload all units of type deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting rotate.cw = RightBracket ; Rotate building placement preview clockwise rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise [hotkey.session.savedgames] delete = Delete ; Delete the selected saved game asking confirmation noConfirmation = Shift ; Do not ask confirmation when deleting a game [hotkey.session.queueunit] ; > UNIT TRAINING 1 = "Z" ; add first unit type to queue 2 = "X" ; add second unit type to queue 3 = "C" ; add third unit type to queue 4 = "V" ; add fourth unit type to queue 5 = "B" ; add fivth unit type to queue 6 = "N" ; add sixth unit type to queue 7 = "M" ; add seventh unit type to queue 8 = Comma ; add eighth unit type to queue [hotkey.session.timewarp] fastforward = Space ; If timewarp mode enabled, speed up the game rewind = Backspace ; If timewarp mode enabled, go back to earlier point in the game [hotkey.text] ; > GUI TEXTBOX HOTKEYS delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor delete.right = "Ctrl+Del" ; Delete word to the right of cursor move.left = "Ctrl+LeftArrow" ; Move cursor to start of word to the left of cursor move.right = "Ctrl+RightArrow" ; Move cursor to start of word to the right of cursor [gui] cursorblinkrate = 0.5 ; Cursor blink rate in seconds (0.0 to disable blinking) scale = 1.0 ; GUI scaling factor, for improved compatibility with 4K displays [gui.session] attacknotificationmessage = true ; Show attack notification messages camerajump.threshold = 40 ; How close do we have to be to the actual location in order to jump back to the previous one? timeelapsedcounter = false ; Show the game duration in the top right corner [gui.session.minimap] blinkduration = 1.7 ; The blink duration while pinging pingduration = 50.0 ; The duration for which an entity will be pinged after an attack notification [joystick] ; EXPERIMENTAL: joystick/gamepad settings enable = false deadzone = 8192 [joystick.camera] pan.x = 0 pan.y = 1 rotate.x = 3 rotate.y = 2 zoom.in = 5 zoom.out = 4 [jsdebugger] ; The Debugger is currently broken and can't be enabled until the SpiderMonkey upgrade is done and the debugger is updated for the new API. enable = false ; Enable Javascript debugging. [lobby] chattimestamp = false ; Show time chat message was posted history = 0 ; Number of past messages to display on join room = "arena18" ; Default MUC room to join server = "lobby.wildfiregames.com" ; Address of lobby server xpartamupp = "wfgbot18" ; Name of the server-side xmpp client that manage games [mod] enabledmods = "mod public" [overlay] fps = "false" ; Show frames per second in top right corner realtime = "false" ; Show current system time in top right corner [profiler2] autoenable = false ; Enable HTTP server output at startup (default off for security/performance) script.enable = false ; Enable Javascript profiling. Needs to be set before startup and can't be changed later. (default off for performance) gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mode when available gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available [sound] mastergain = 0.9 musicgain = 0.2 ambientgain = 0.6 actiongain = 0.7 uigain = 0.7 [tinygettext] debug = false ; Print error messages each time a translation for an English string is not found. [userreport] ; Opt-in online user reporting system url = "http://feedback.wildfiregames.com/report/upload/v1/" [view] ; Camera control settings scroll.speed = 120.0 scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed rotate.x.speed = 1.2 rotate.x.min = 28.0 rotate.x.max = 60.0 rotate.x.default = 35.0 rotate.y.speed = 2.0 rotate.y.speed.wheel = 0.45 rotate.y.default = 0.0 rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed drag.speed = 0.5 zoom.speed = 256.0 zoom.speed.wheel = 32.0 zoom.min = 50.0 zoom.max = 200.0 zoom.default = 120.0 zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed pos.smoothness = 0.1 zoom.smoothness = 0.4 rotate.x.smoothness = 0.5 rotate.y.smoothness = 0.3 near = 2.0 ; Near plane distance far = 4096.0 ; Far plane distance fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide height.smoothness = 0.5 height.min = 16
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