Mageia Bugzilla – Attachment 3106 Details for
Bug 8103
Warsow-gui not does not appear because there are no shaders
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Error one
warsow_error-1.log (text/x-log), 6.87 KB, created by
Jean Michel Varvou
on 2012-11-17 07:59:04 CET
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Description:
Error one
Filename:
MIME Type:
Creator:
Jean Michel Varvou
Created:
2012-11-17 07:59:04 CET
Size:
6.87 KB
patch
obsolete
>[vouf@localhost ~]$ warsow >Using /home/vouf/.warsow-1.0 for writing >Couldn't execute: default.cfg >Couldn't execute: config.cfg >Couldn't execute: autoexec.cfg >Hostname: localhost >IP: 127.0.0.1 >------- angel script initialization ------- >Loading angelwrap module. >Loading angelwrap failed >Game running at 62 fps. Server transmit at 20 pps >Console initialized. >Mode 24 detected > >----- R_Init ----- >Using libGL.so.1 for OpenGL...Display initialization >..Xrandr Extension Version 1.3 >..XFree86-Xinerama Extension Version 1.1 >..Got colorbits 24, depthbits 24, stencilbits 8 >1920x1080 -> 1920x1080: 0 >1920x1080 selected >...setting fullscreen mode 1920x1080: > rate 60 -> 60: 0 >_xf86_XrandrClosestRate found 60 for 60 > >GL_VENDOR: ATI Technologies Inc. >GL_RENDERER: AMD Radeon HD 7800 Series >GL_VERSION: 4.2.11978 Compatibility Profile Context >GL_SHADING_LANGUAGE_VERSION: 4.20 >GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language__vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_ >GLW_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap >GL_MAX_TEXTURE_SIZE: 16384 >GL_MAX_TEXTURE_UNITS: 8 >GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 >GL_MAX_3D_TEXTURE_SIZE: 8192 >GL_MAX_TEXTURE_MAX_ANISOTROPY: 16 >GL_MAX_VARYING_FLOATS: 128 >GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 >GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 > >mode: 1920x1080, fullscreen, widescreen >picmip: 0 >texturemode: GL_LINEAR_MIPMAP_LINEAR >anisotropic filtering: 1 >vertical sync: disabled >multitexture: enabled >compiled_vertex_array: enabled >vertex_buffer_object: enabled >texture3D: enabled >draw_range_elements: enabled >occlusion_query: enabled >framebuffer_object: enabled >texture_env_add: enabled >texture_env_combine: enabled >texture_compression: disabled >texture_edge_clamp: enabled >texture_filter_anisotropic: enabled >texture_cube_map: enabled >bgra: enabled >depth_texture: enabled >shadow: enabled >texture_non_power_of_two: enabled >vertex_shader: enabled >fragment_shader: enabled >shader_objects: enabled >shading_language_100: enabled >GLSL: enabled >gpu_memory_info: disabled >meminfo: enabled >swap_control: enabled > >Video memory information: >total memory free in the pool: (VBO:1718, Tex:1718, RBuf:1718) MB >largest available free block in the pool: (V:1648, Tex:1718, RBuf:1648) MB >total auxiliary memory free: (VBO:1259, Tex:1259, RBuf:1259) MB >largest auxiliary free block: (VBO:2, Tex:2, RBuf:2) MB >Initializing Shaders: >******************** >ERROR: Could not find any shaders! >******************** >Error: Error during initialization: Could not find any shaders! >
[vouf@localhost ~]$ warsow Using /home/vouf/.warsow-1.0 for writing Couldn't execute: default.cfg Couldn't execute: config.cfg Couldn't execute: autoexec.cfg Hostname: localhost IP: 127.0.0.1 ------- angel script initialization ------- Loading angelwrap module. Loading angelwrap failed Game running at 62 fps. Server transmit at 20 pps Console initialized. Mode 24 detected ----- R_Init ----- Using libGL.so.1 for OpenGL...Display initialization ..Xrandr Extension Version 1.3 ..XFree86-Xinerama Extension Version 1.1 ..Got colorbits 24, depthbits 24, stencilbits 8 1920x1080 -> 1920x1080: 0 1920x1080 selected ...setting fullscreen mode 1920x1080: rate 60 -> 60: 0 _xf86_XrandrClosestRate found 60 for 60 GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 7800 Series GL_VERSION: 4.2.11978 Compatibility Profile Context GL_SHADING_LANGUAGE_VERSION: 4.20 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language__vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_ GLW_EXTENSIONS: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS: 8 GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384 GL_MAX_3D_TEXTURE_SIZE: 8192 GL_MAX_TEXTURE_MAX_ANISOTROPY: 16 GL_MAX_VARYING_FLOATS: 128 GL_MAX_VERTEX_UNIFORM_COMPONENTS: 1024 GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: 1024 mode: 1920x1080, fullscreen, widescreen picmip: 0 texturemode: GL_LINEAR_MIPMAP_LINEAR anisotropic filtering: 1 vertical sync: disabled multitexture: enabled compiled_vertex_array: enabled vertex_buffer_object: enabled texture3D: enabled draw_range_elements: enabled occlusion_query: enabled framebuffer_object: enabled texture_env_add: enabled texture_env_combine: enabled texture_compression: disabled texture_edge_clamp: enabled texture_filter_anisotropic: enabled texture_cube_map: enabled bgra: enabled depth_texture: enabled shadow: enabled texture_non_power_of_two: enabled vertex_shader: enabled fragment_shader: enabled shader_objects: enabled shading_language_100: enabled GLSL: enabled gpu_memory_info: disabled meminfo: enabled swap_control: enabled Video memory information: total memory free in the pool: (VBO:1718, Tex:1718, RBuf:1718) MB largest available free block in the pool: (V:1648, Tex:1718, RBuf:1648) MB total auxiliary memory free: (VBO:1259, Tex:1259, RBuf:1259) MB largest auxiliary free block: (VBO:2, Tex:2, RBuf:2) MB Initializing Shaders: ******************** ERROR: Could not find any shaders! ******************** Error: Error during initialization: Could not find any shaders!
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