Mageia Bugzilla – Attachment 10998 Details for
Bug 24825
supertuxkart cannot be launched in MATE
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Proposal spec file for libopenglrecorder to implement
libopenglrecorder.spec (text/plain), 1.53 KB, created by
Kristoffer Grundström
on 2019-05-17 07:02:41 CEST
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Description:
Proposal spec file for libopenglrecorder to implement
Filename:
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Creator:
Kristoffer Grundström
Created:
2019-05-17 07:02:41 CEST
Size:
1.53 KB
patch
obsolete
>Name: libopenglrecorder >Version: 0.1.0 >Release: %mkrel 1 >Summary: Audio/Video opengl recording library >License: BSD-3-Clause >Group: Video/Players >URL: https://github.com/Benau/libopenglrecorder >Source0: https://github.com/Benau/libopenglrecorder/archive/v%{name}-%{version}.tar.gz >BuildArch: noarch >BuildRequires: gcc-c++ >BuildRequires: cmake >BuildRequires: libturbojpeg0 >BuildRequires: libvpx-devel >BuildRequires: libogg-devel >BuildRequires: libvorbisenc2 >BuildRequires: libvorbis-devel >BuildRequires: libpulseaudio-devel >BuildRequires: pkgconf-pkg-config > >%description >libopenglrecorder is a library allowing optional async >readback OpenGL frame buffer with optional audio recording. >It will do video and audio encoding together. >The user of this library has to setup OpenGL context himself >and load suitable callbacks. >All functions exposed by libopenglrecorder should be called by >the same thread which created the OpenGL context. >Currently using in Linux and Windows is supported. > >The sound recording in Linux is done by PulseAudio and Windows by Wasapi, >so for Linux make sure that your app is playing sound through PulseAudio, >while in Windows make sure Wasapi is present which means Windows Vista or later. >You can optionally link PulseAudio with DL for lazy loading libpulse. >One example usage is to create an advanced bundled-recorder for game out of it. > >%prep >mkdir -p cmake_build >cd cmake_build > >%build >%cmake .. >%make > >%install >%make install > >%files >%doc README.txt >%license LICENSE >%defattr(0755,root,root) %{_bindir}/%{name}
Name: libopenglrecorder Version: 0.1.0 Release: %mkrel 1 Summary: Audio/Video opengl recording library License: BSD-3-Clause Group: Video/Players URL: https://github.com/Benau/libopenglrecorder Source0: https://github.com/Benau/libopenglrecorder/archive/v%{name}-%{version}.tar.gz BuildArch: noarch BuildRequires: gcc-c++ BuildRequires: cmake BuildRequires: libturbojpeg0 BuildRequires: libvpx-devel BuildRequires: libogg-devel BuildRequires: libvorbisenc2 BuildRequires: libvorbis-devel BuildRequires: libpulseaudio-devel BuildRequires: pkgconf-pkg-config %description libopenglrecorder is a library allowing optional async readback OpenGL frame buffer with optional audio recording. It will do video and audio encoding together. The user of this library has to setup OpenGL context himself and load suitable callbacks. All functions exposed by libopenglrecorder should be called by the same thread which created the OpenGL context. Currently using in Linux and Windows is supported. The sound recording in Linux is done by PulseAudio and Windows by Wasapi, so for Linux make sure that your app is playing sound through PulseAudio, while in Windows make sure Wasapi is present which means Windows Vista or later. You can optionally link PulseAudio with DL for lazy loading libpulse. One example usage is to create an advanced bundled-recorder for game out of it. %prep mkdir -p cmake_build cd cmake_build %build %cmake .. %make %install %make install %files %doc README.txt %license LICENSE %defattr(0755,root,root) %{_bindir}/%{name}
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