Mageia Bugzilla – Attachment 10829 Details for
Bug 24411
Error: CUDA kernel compilation failed
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Console output running 2_Graphics sample programs
nvidia-cuda-toolkit-samples-2_Graphics-results (text/plain), 3.46 KB, created by
Richard Walker
on 2019-03-03 02:23:35 CET
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Description:
Console output running 2_Graphics sample programs
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MIME Type:
Creator:
Richard Walker
Created:
2019-03-03 02:23:35 CET
Size:
3.46 KB
patch
obsolete
>[richard@Midnight6 release]$ ./bindlessTexture >CUDA bindlessTexture Starting... > >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >CUDA error at bindlessTexture.cpp:240 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$ ./Mandelbrot >[CUDA Mandelbrot/Julia Set] - Starting... >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >Data initialization done. >Initializing GLUT... >OpenGL window created. >Creating GL texture... >Texture created. >Creating PBO... >CUDA error at Mandelbrot.cpp:971 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, gl_PBO, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$ ./marchingCubes >[./marchingCubes] - Starting... >MarchingCubes >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >grid: 32 x 32 x 32 = 32768 voxels >max verts = 102400 >Read '../../../../2_Graphics/marchingCubes/data/Bucky.raw', 32768 bytes >CUDA error at marchingCubes.cpp:485 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_posvbo_resource, posVbo, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$ ./simpleGL >simpleGL (VBO) starting... > >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >CUDA error at simpleGL.cu:422 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(vbo_res, *vbo, vbo_res_flags)" >CUDA error at simpleGL.cu:434 code=400(cudaErrorInvalidResourceHandle) "cudaGraphicsUnregisterResource(vbo_res)" >[richard@Midnight6 release]$ ./simpleGLES >-bash: ./simpleGLES: No such file or directory >[richard@Midnight6 release]$ ./simpleGLES_EGLOutput >-bash: ./simpleGLES_EGLOutput: No such file or directory >[richard@Midnight6 release]$ ./simpleGLES_screen >-bash: ./simpleGLES_screen: No such file or directory >[richard@Midnight6 release]$ ./simpleTexture3D >simpleTexture3D Starting... > >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >CUDA error at simpleTexture3D.cpp:248 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$ ./simpleVulkan >-bash: ./simpleVulkan: No such file or directory >[richard@Midnight6 release]$ ./volumeFiltering >CUDA 3D Volume Filtering Starting... > >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >Read '../../../../2_Graphics/volumeFiltering/data/Bucky.raw', 32768 bytes >Press > 'SPACE' to toggle animation > 'p' to toggle pre-integrated transfer function > '+' and '-' to change density (0.01 increments) > ']' and '[' to change brightness > ';' and ''' to modify transfer function offset > '.' and ',' to modify transfer function scale > >CUDA error at volumeFiltering.cpp:548 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$ ./volumeRender >CUDA 3D Volume Render Starting... > >GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 > >Read '../../../../2_Graphics/volumeRender/data/Bucky.raw', 32768 bytes >Press '+' and '-' to change density (0.01 increments) > ']' and '[' to change brightness > ';' and ''' to modify transfer function offset > '.' and ',' to modify transfer function scale > >CUDA error at volumeRender.cpp:436 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" >[richard@Midnight6 release]$
[richard@Midnight6 release]$ ./bindlessTexture CUDA bindlessTexture Starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 CUDA error at bindlessTexture.cpp:240 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$ ./Mandelbrot [CUDA Mandelbrot/Julia Set] - Starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 Data initialization done. Initializing GLUT... OpenGL window created. Creating GL texture... Texture created. Creating PBO... CUDA error at Mandelbrot.cpp:971 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, gl_PBO, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$ ./marchingCubes [./marchingCubes] - Starting... MarchingCubes GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 grid: 32 x 32 x 32 = 32768 voxels max verts = 102400 Read '../../../../2_Graphics/marchingCubes/data/Bucky.raw', 32768 bytes CUDA error at marchingCubes.cpp:485 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_posvbo_resource, posVbo, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$ ./simpleGL simpleGL (VBO) starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 CUDA error at simpleGL.cu:422 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(vbo_res, *vbo, vbo_res_flags)" CUDA error at simpleGL.cu:434 code=400(cudaErrorInvalidResourceHandle) "cudaGraphicsUnregisterResource(vbo_res)" [richard@Midnight6 release]$ ./simpleGLES -bash: ./simpleGLES: No such file or directory [richard@Midnight6 release]$ ./simpleGLES_EGLOutput -bash: ./simpleGLES_EGLOutput: No such file or directory [richard@Midnight6 release]$ ./simpleGLES_screen -bash: ./simpleGLES_screen: No such file or directory [richard@Midnight6 release]$ ./simpleTexture3D simpleTexture3D Starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 CUDA error at simpleTexture3D.cpp:248 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$ ./simpleVulkan -bash: ./simpleVulkan: No such file or directory [richard@Midnight6 release]$ ./volumeFiltering CUDA 3D Volume Filtering Starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 Read '../../../../2_Graphics/volumeFiltering/data/Bucky.raw', 32768 bytes Press 'SPACE' to toggle animation 'p' to toggle pre-integrated transfer function '+' and '-' to change density (0.01 increments) ']' and '[' to change brightness ';' and ''' to modify transfer function offset '.' and ',' to modify transfer function scale CUDA error at volumeFiltering.cpp:548 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$ ./volumeRender CUDA 3D Volume Render Starting... GPU Device 0: "GeForce GTX 1050 Ti" with compute capability 6.1 Read '../../../../2_Graphics/volumeRender/data/Bucky.raw', 32768 bytes Press '+' and '-' to change density (0.01 increments) ']' and '[' to change brightness ';' and ''' to modify transfer function offset '.' and ',' to modify transfer function scale CUDA error at volumeRender.cpp:436 code=304(cudaErrorOperatingSystem) "cudaGraphicsGLRegisterBuffer(&cuda_pbo_resource, pbo, cudaGraphicsMapFlagsWriteDiscard)" [richard@Midnight6 release]$
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